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Matthew Langley's Resources

TGB Particle and Networking Sample

A simple TGB Particle and Networking sample done in a handful of days.

Author Matthew Langley Date 08/25/2006 (12:01 am) Comment 23 comments

TGB Layer Floater

A floating Layer dialog that manages visiblity and locking of your Level Builder layers.

Author Matthew Langley Date 08/21/2006 (8:47 pm) Comment 18 comments

Torque 2D Tutorial Pack

Have converted all my T2D Tutorials (10 total) into html files and zipped them up :) There is one large zip file and all as seperate as well.

Author Matthew Langley Date 05/20/2005 (11:21 pm) Comment 12 comments

T2D Tutorial using TorqueDB

A Torque 2D tutorial on using the TorqueDB resource with it

Author Matthew Langley Date 05/20/2005 (11:20 pm) Comment 10 comments

T2D Tutorial C++ Creating a Custom Object

A T2D Tutorial that covers how to extend fxSceneObject2D from the C++ source code to a custom object

Author Matthew Langley Date 05/03/2005 (12:26 am) Comment 11 comments

T2D Tutorial Creating a Path Point System

This tutorial will take the moveTo function and add a path point system to it.

Author Matthew Langley Date 04/25/2005 (1:52 am) Comment 5 comments

T2D Tutorial Fading In and Out

This Tutorial will cover how to add a T2D fade in and out function to your objects... it will cover extending the base class of T2D in script, schedules, and possibly an understanding of callbacks

Author Matthew Langley Date 04/20/2005 (4:40 pm) Comment 10 comments

T2D Tutorial (Part 2) Mouse Selection and Following

Here is Part 2 of a tutorial about Mouse Selection and Following in T2D, this details a more complex (but accurate) way of doing it...

Author Matthew Langley Date 04/18/2005 (2:43 am) Comment 5 comments

T2D Tutorial (Part 3) Mouse Selection and Following

T2D Tutorial Mouse Selection and Following... this one covers using one way to keep effective debug display messages

Author Matthew Langley Date 04/18/2005 (2:38 am) Comment 5 comments

T2D Tutorial moveTo

This is a T2D Tutorial on creating a "moveTo" function

Author Matthew Langley Date 04/18/2005 (2:37 am) Comment 18 comments

T2D Tutorial - Mouse Object Selection

T2D Tutorial on Mouse Object Selection and Moving an Object with the Mouse

Author Matthew Langley Date 04/16/2005 (12:40 am) Comment 12 comments

Torque DB - Journal System Example

A complete TorqueScript Database with a working Journal System Example with hover highlighting and interactive selection

Author Matthew Langley Date 04/15/2005 (6:29 am) Comment 65 comments

T2D Particle Tutorial

A Simple T2D Particle Tutorial

Author Matthew Langley Date 04/03/2005 (5:12 am) Comment 11 comments

T2D Gui Tutorial - A Starter

This is a simple Gui Tutorial for T2D to help you get started

Author Matthew Langley Date 03/21/2005 (6:38 am) Comment 15 comments

Torque 2D Tutorial - Creating the Physics Demo

This is a highly detailed tutorial that steps you through creating the Physics Demo... you will not only dynamically change the physics settings, but you will have learned how to store object data in an array, dynamically create sprites, set and change datablock settings, and create dynamic efficient functions.

Author Matthew Langley Date 03/19/2005 (10:50 pm) Comment 17 comments

T2D Physics Demo

This is a resource that uses a modified recent example by Melv (displaying settings that make a block bounce accross walls)... I have added a gui that has sliders to control some of the major physics factors, as well as constant force X and Y slides and impulse force (degrees and ammount)... you can also add as many blocks that collide with eachother... you can test out physics in this.

Author Matthew Langley Date 03/15/2005 (6:08 am) Comment 11 comments

Torque 2D Unofficial F.A.Q.

An Unofficial compilation of Frequently Asked Questions and simple fixes/tips from Torque 2D

Author Matthew Langley Date 03/05/2005 (11:35 pm) Comment 16 comments

T2D Simple Debug Button Gui

A simple gui that adds buttons for T2D's setDebugOn/setDebugOff modes... it automatically toggles... and theres a text input for entering other reference objects, give instructions to have it run with the main screen gui (it sits right under it)

Author Matthew Langley Date 03/05/2005 (10:18 pm) Comment 5 comments