James Laker (BurNinG)'s Resources
A 3D Spherical Radar for TGEA (1.7.x) - Back once again with a nice little Radar resource. The one everyone has been waiting for I hope. A 3D spherical Radar!
Author James Laker (BurNinG) Date 02/20/2009 (11:32 am) Comment 7 comments
Since the release of TGEA v1.7 the Polysoup Collision is a standard feature of TGEA for StaticShapes. With these simple changes here, you can have that option included for fxShapereplicators.
Author James Laker (BurNinG) Date 06/18/2008 (3:10 pm) Comment 7 comments
The Debris Particle Emitters adds the emitters to the centre of the Debris shape. These changes will allow you to add nodes into the Debris Shape and have the Particle Emitters emit from those nodes to give a better and more realistic effect.
Author James Laker (BurNinG) Date 05/22/2008 (2:13 pm) Comment 3 comments
The ingame Playerlist (F2) out-of-the-box only displayes the score of all the players, and I thought it would be nice to show the players' pings too.
Author James Laker (BurNinG) Date 02/11/2008 (3:03 pm) Comment 4 comments
Make the guiBitmapCtrl draggable with your mouse. Easier solution in some cases than using guiWindowCtrl. This will work with TGE and TGEA.
Author James Laker (BurNinG) Date 01/03/2008 (5:45 pm) Comment 6 comments
Work in Progress of getting http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10333 resource ported to TGEA.
Author James Laker (BurNinG) Date 05/14/2007 (10:05 pm) Comment 75 comments
These changes will allow you to have multiple Cameras when in 3rd Person view. Press a button and it will jump through your cameras. You will have to add more nodes to you Model named Cam1..CamN.
Author James Laker (BurNinG) Date 04/18/2007 (8:55 pm) Comment 10 comments
An updated fxShapeReplicator to allow shapes in air/space (1.4)
Author James Laker (BurNinG) Date 07/03/2006 (6:33 pm) Comment 9 comments
Updated and Cleaned fxRadarControl (Tested with TGA 1.4 to 1.5.1).
Author James Laker (BurNinG) Date 07/03/2006 (6:33 pm) Comment 74 comments
Matrix Jumping. The longer you hold the Jump key the higher (and futher) you jump.
Author James Laker (BurNinG) Date 05/27/2005 (6:23 am) Comment 36 comments
Show you how to make simple terrain textures for use in Torque(or anything else for that matter) in less than 1 min with Paintshop Pro 8!
Author James Laker (BurNinG) Date 03/04/2004 (1:19 am) Comment 7 comments
