Game Development Community

James Laker (BurNinG)'s Resources

3D Spherical Radar for TGEA 1.7.x

A 3D Spherical Radar for TGEA (1.7.x) - Back once again with a nice little Radar resource. The one everyone has been waiting for I hope. A 3D spherical Radar!

Author James Laker (BurNinG) Date 02/20/2009 (11:32 am) Comment 7 comments

fxShapereplicator Polysoup for TGEA 1.7.x

Since the release of TGEA v1.7 the Polysoup Collision is a standard feature of TGEA for StaticShapes. With these simple changes here, you can have that option included for fxShapereplicators.

Author James Laker (BurNinG) Date 06/18/2008 (3:10 pm) Comment 7 comments

Debris Emitter Nodes

The Debris Particle Emitters adds the emitters to the centre of the Debris shape. These changes will allow you to add nodes into the Debris Shape and have the Particle Emitters emit from those nodes to give a better and more realistic effect.

Author James Laker (BurNinG) Date 05/22/2008 (2:13 pm) Comment 3 comments

Adding Ping to PlayerList.gui

The ingame Playerlist (F2) out-of-the-box only displayes the score of all the players, and I thought it would be nice to show the players' pings too.

Author James Laker (BurNinG) Date 02/11/2008 (3:03 pm) Comment 4 comments

Movable guiBitmapCtrl

Make the guiBitmapCtrl draggable with your mouse. Easier solution in some cases than using guiWindowCtrl. This will work with TGE and TGEA.

Author James Laker (BurNinG) Date 01/03/2008 (5:45 pm) Comment 6 comments

Radar Control (GuiRadarCtrl) for TGEA v1.0+

Work in Progress of getting http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10333 resource ported to TGEA.

Author James Laker (BurNinG) Date 05/14/2007 (10:05 pm) Comment 75 comments

Multiple 3rd Person Cameras

These changes will allow you to have multiple Cameras when in 3rd Person view. Press a button and it will jump through your cameras. You will have to add more nodes to you Model named Cam1..CamN.

Author James Laker (BurNinG) Date 04/18/2007 (8:55 pm) Comment 10 comments

fxShapeReplicator Update

An updated fxShapeReplicator to allow shapes in air/space (1.4)

Author James Laker (BurNinG) Date 07/03/2006 (6:33 pm) Comment 9 comments

Radar/Map/Compass Control Update (GuiRadarCtrl)

Updated and Cleaned fxRadarControl (Tested with TGA 1.4 to 1.5.1).

Author James Laker (BurNinG) Date 07/03/2006 (6:33 pm) Comment 74 comments

Charge Jump

Matrix Jumping. The longer you hold the Jump key the higher (and futher) you jump.

Author James Laker (BurNinG) Date 05/27/2005 (6:23 am) Comment 36 comments

A Simple guide to Textures

Show you how to make simple terrain textures for use in Torque(or anything else for that matter) in less than 1 min with Paintshop Pro 8!

Author James Laker (BurNinG) Date 03/04/2004 (1:19 am) Comment 7 comments