Anthony Rosenbaum's Resources
Photoshop tutorial to show how to make worn textures
Author Anthony Rosenbaum Date 08/22/2008 (6:12 am) Comment 6 comments
Adding custom zoom to shapebaseimages This Gem will look at adding custom FOV zoom to the shapebaseImage. There are two parts the C side, which should be familiar to you and script side.
Author Anthony Rosenbaum Date 08/21/2008 (6:59 am) Comment 2 comments
Fix for Camera' setOrbitMode This gem is short and sweet. If you were to look at the definition of the camera object in camera.h you might notice an enumerator for the various modes the camera can be in
Author Anthony Rosenbaum Date 08/20/2008 (6:22 am) Comment 4 comments
Add a health bar next to name on shapename hud In this article we are going to improve the GuiShapeNameHud so that it shows the players health along with their name.
Author Anthony Rosenbaum Date 08/19/2008 (6:24 am) Comment 6 comments
Allows GuiHealthBarHud to display text of the health In this article we will look at several ways to upgrade the GuiHealthBarHud and so that we have another way of showing health. Most of the code is the same but because TGE and TGEA use different utilities for drawing on the screen we will repeat the final instructions for the rendering section.
Author Anthony Rosenbaum Date 08/18/2008 (6:15 am) Comment 8 comments
Learn how to add a custom menu section to the stock Torque Editors for TGE and TGEA This resource is design to show you how to add new sections to the menus for the TGE and TGEA in game editors. Note that TGE and TGEA has different approaches for creating menus GUIs so be sure to follow the section that applies to your engine.
Author Anthony Rosenbaum Date 08/15/2008 (7:54 am) Comment 3 comments
Use the Plastic Tweaker to adjust GUI transitions This article will look at a basic scripted data driven state machine to control GUI transitions. It is presumed you have already integrated, Plastic Gems, Ease and Animated GUI and the Plastic Tweaker, into your code base.
Author Anthony Rosenbaum Date 08/14/2008 (6:07 am) Comment 3 comments
Discussion of applied uses for the Plastic Tweaker If you have been following the Plastic Gem series you have been introduced into a wealth of powerful code snippets not to mention the power of the Plastic Tweaker. I would like to take this gem to get into more of a constructive discussion on how the Plastic Tweaker could be applied to solve a multitude of other issues.
Author Anthony Rosenbaum Date 08/13/2008 (6:16 am) Comment 3 comments
Support GUIS for the Plastic Tweaker, including the Plastic picker a too used to choose a GUI point or rectangle
Author Anthony Rosenbaum Date 08/12/2008 (6:09 am) Comment 8 comments
This resource covers the Plastic Tweaker Comment convention and GUI tools for generating them ( Tweak Property Window and Tweak List Editor)
Author Anthony Rosenbaum Date 08/11/2008 (6:36 am) Comment 1 comments
The Plastic Tweaker is an in-game datablock editor. The Plastic Tweaker is the most powerful tool we have yet created for ourselves, and works fantastically with all our Gems.
Author Anthony Rosenbaum Date 08/07/2008 (11:17 am) Comment 8 comments
Restore TGEA Decal Manager and decals This resource will show you how to turn the decals back on, by the end you will be able to restore footprints and bullets holes, included in stock TGEA.
Author Anthony Rosenbaum Date 07/28/2008 (6:35 am) Comment 13 comments
Change the skin of weapon with an IFL to imply damage or blood Have you ever noticed that threads on ShapeBaseImages can only be played via its state machine? Have you ever wanted to play a thread on that ShapeBaseImages weapon to show a change in its appearance such as showing damage or blood?
Author Anthony Rosenbaum Date 07/25/2008 (6:15 am) Comment 5 comments
Tips for Scheduling Schedules, they are a core aspect to Torque scripting. Today's gem will deal with some simple scheduling issues to make your work less buggy.
Author Anthony Rosenbaum Date 07/24/2008 (6:40 am) Comment 2 comments
Things to avoid This article is for programmers new to Torque. Torque script is "idiosyncratic" (to say the least). It can even be downright misleading if you try to jump right in without reading any docs. Here are three things to watch out for
Author Anthony Rosenbaum Date 07/23/2008 (7:05 am) Comment 1 comments
Torque Scripting Tips Like any language there are intricacies that one learnes as they are exposed to the language longer. The next two Gems will discuss Top Tips and Fubars for the benefit of programmers new to Torque script.
Author Anthony Rosenbaum Date 07/22/2008 (1:43 pm) Comment 4 comments
Create a system of maintaining script, establish the plastic folder for future gems, provide an AudioManager for consistency between TGE and TGEA.
Author Anthony Rosenbaum Date 06/13/2008 (9:19 am) Comment 2 comments
Animate a GUI's color, dml, position extent, clip area with ease! This resource will allow you to animate your GUI s in a variety of ways. You can animate a GUI's position, extent, clipping area, alpha and even color! However the alpha and color aspects have to be incorporated into the children GUI you wish you use. The GuiPlasticBitmapCtrl will also allow you to run bitmap animation.
Author Anthony Rosenbaum Date 06/12/2008 (6:43 am) Comment 37 comments
Shaders Custom Materials
Author Anthony Rosenbaum Date 06/17/2004 (10:05 pm) Comment 8 comments
This is a modification on the guiHealthBarHud, which allows you to set guis for your vehicle's health and energy
Author Anthony Rosenbaum Date 06/18/2002 (2:22 pm) Comment 13 comments
