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Anthony Rosenbaum's Resources

Plastic Gem #45: Kirk Alberts' Worn Paint

Photoshop tutorial to show how to make worn textures

Author Anthony Rosenbaum Date 08/22/2008 (1:12 pm) Comment 6 comments

Plastic Gem #44: Custom Camera Zoom

Adding custom zoom to shapebaseimages

Author Anthony Rosenbaum Date 08/21/2008 (1:59 pm) Comment 1 comments

Plastic Gem #43: Death Orbit Cam

Fix for Camera' setOrbitMode

Author Anthony Rosenbaum Date 08/20/2008 (1:22 pm) Comment 4 comments

Plastic Gem #42: Shape Name Hud Upgrades

Add a health bar next to name on shapename hud

Author Anthony Rosenbaum Date 08/19/2008 (1:24 pm) Comment 5 comments

Plastic Gem #41: Health Bar Upgrades

Allows GuiHealthBarHud to display text of the health

Author Anthony Rosenbaum Date 08/18/2008 (1:15 pm) Comment 7 comments

Plastic Gem #40: Custom Editor Menus

Learn how to add a custom menu section to the stock Torque Editors for TGE and TGEA

Author Anthony Rosenbaum Date 08/15/2008 (2:54 pm) Comment 3 comments

Plastic Gem #39: Plastic Tweaker Animated GUI

Use the Plastic Tweaker to adjust GUI transitions

Author Anthony Rosenbaum Date 08/14/2008 (1:07 pm) Comment 3 comments

Plastic Gem #38: Plastic Tweaker Application

Discussion of applied uses for the Plastic Tweaker

Author Anthony Rosenbaum Date 08/13/2008 (1:16 pm) Comment 3 comments

Plastic Gem #37: Plastic Tweaker Support

Support GUIS for the Plastic Tweaker, including the Plastic picker a too used to choose a GUI point or rectangle

Author Anthony Rosenbaum Date 08/12/2008 (1:09 pm) Comment 6 comments

Plastic Gem #36: Plastic Tweaker Comments

This resource covers the Plastic Tweaker Comment convention and GUI tools for generating them ( Tweak Property Window and Tweak List Editor)

Author Anthony Rosenbaum Date 08/11/2008 (1:36 pm) Comment 1 comments

Plastic Gem #35: Plastic Tweaker

The Plastic Tweaker is an in-game datablock editor.

Author Anthony Rosenbaum Date 08/07/2008 (6:17 pm) Comment 8 comments

Plastic Gem #34: TGEA Decals

Restore TGEA Decal Manager and decals

Author Anthony Rosenbaum Date 07/28/2008 (1:35 pm) Comment 13 comments

Plastic Gem #33: Damaged/Bloody Weapons

Change the skin of weapon with an IFL to imply damage or blood

Author Anthony Rosenbaum Date 07/25/2008 (1:15 pm) Comment 5 comments

Plastic Gem #5: Portability

Create a system of maintaining script, establish the plastic folder for future gems, provide an AudioManager for consistency between TGE and TGEA.

Author Anthony Rosenbaum Date 06/13/2008 (4:19 pm) Comment 1 comments

Plastic Gem #4: Animated Guis

Animate a GUI's color, dml, position extent, clip area with ease! This resource will allow you to animate your GUI s in a variety of ways. You can animate a GUI's position, extent, clipping area, alpha and even color! However the alpha and color aspects have to be incorporated into the children GUI you wish you use. The GuiPlasticBitmapCtrl will also allow you to run bitmap animation.

Author Anthony Rosenbaum Date 06/12/2008 (1:43 pm) Comment 35 comments

A Basic Shader

Shaders Custom Materials

Author Anthony Rosenbaum Date 06/18/2004 (5:05 am) Comment 8 comments

Vehicle Health/Energy Bar

This is a modification on the guiHealthBarHud, which allows you to set guis for your vehicle's health and energy

Author Anthony Rosenbaum Date 06/18/2002 (9:22 pm) Comment 13 comments

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