Anthony Rosenbaum's Resources
Photoshop tutorial to show how to make worn textures
Author Anthony Rosenbaum Date 08/22/2008 (1:12 pm) Comment 6 comments
Adding custom zoom to shapebaseimages
Author Anthony Rosenbaum Date 08/21/2008 (1:59 pm) Comment 1 comments
Fix for Camera' setOrbitMode
Author Anthony Rosenbaum Date 08/20/2008 (1:22 pm) Comment 4 comments
Add a health bar next to name on shapename hud
Author Anthony Rosenbaum Date 08/19/2008 (1:24 pm) Comment 5 comments
Allows GuiHealthBarHud to display text of the health
Author Anthony Rosenbaum Date 08/18/2008 (1:15 pm) Comment 7 comments
Learn how to add a custom menu section to the stock Torque Editors for TGE and TGEA
Author Anthony Rosenbaum Date 08/15/2008 (2:54 pm) Comment 3 comments
Use the Plastic Tweaker to adjust GUI transitions
Author Anthony Rosenbaum Date 08/14/2008 (1:07 pm) Comment 3 comments
Discussion of applied uses for the Plastic Tweaker
Author Anthony Rosenbaum Date 08/13/2008 (1:16 pm) Comment 3 comments
Support GUIS for the Plastic Tweaker, including the Plastic picker a too used to choose a GUI point or rectangle
Author Anthony Rosenbaum Date 08/12/2008 (1:09 pm) Comment 6 comments
This resource covers the Plastic Tweaker Comment convention and GUI tools for generating them ( Tweak Property Window and Tweak List Editor)
Author Anthony Rosenbaum Date 08/11/2008 (1:36 pm) Comment 1 comments
The Plastic Tweaker is an in-game datablock editor.
Author Anthony Rosenbaum Date 08/07/2008 (6:17 pm) Comment 8 comments
Restore TGEA Decal Manager and decals
Author Anthony Rosenbaum Date 07/28/2008 (1:35 pm) Comment 13 comments
Change the skin of weapon with an IFL to imply damage or blood
Author Anthony Rosenbaum Date 07/25/2008 (1:15 pm) Comment 5 comments
Tips for Scheduling
Author Anthony Rosenbaum Date 07/24/2008 (1:40 pm) Comment 1 comments
Things to avoid
Author Anthony Rosenbaum Date 07/23/2008 (2:05 pm) Comment 1 comments
Torque Scripting Tips
Author Anthony Rosenbaum Date 07/22/2008 (8:43 pm) Comment 4 comments
Create a system of maintaining script, establish the plastic folder for future gems, provide an AudioManager for consistency between TGE and TGEA.
Author Anthony Rosenbaum Date 06/13/2008 (4:19 pm) Comment 1 comments
Animate a GUI's color, dml, position extent, clip area with ease! This resource will allow you to animate your GUI s in a variety of ways. You can animate a GUI's position, extent, clipping area, alpha and even color! However the alpha and color aspects have to be incorporated into the children GUI you wish you use. The GuiPlasticBitmapCtrl will also allow you to run bitmap animation.
Author Anthony Rosenbaum Date 06/12/2008 (1:43 pm) Comment 35 comments
Shaders Custom Materials
Author Anthony Rosenbaum Date 06/18/2004 (5:05 am) Comment 8 comments
This is a modification on the guiHealthBarHud, which allows you to set guis for your vehicle's health and energy
Author Anthony Rosenbaum Date 06/18/2002 (9:22 pm) Comment 13 comments
