Tony Richards's Resources
This resource is a sequel to my Event Driven Database resource, except written specifically for TGEA 1.8.x. I've continued using mysql++ in this example, but it should not be terribly difficult to modify for use with other databases, or even with other service oriented architectures.
Author Tony Richards Date 04/05/2009 (3:10 pm) Comment 28 comments
If you need a high performance database in your game engine, but you don't want database access slowing down game-play then this resource is for you.
Author Tony Richards Date 12/14/2006 (11:02 pm) Comment 35 comments
Here is the generic fxRenderObject created by Melvyn May that was so useful as a starting point for TGE, only ported to TSE.
Author Tony Richards Date 08/12/2005 (7:44 pm) Comment 13 comments

