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Jacob Dankovchik's Resources

Making a Terrain in T3D From Start to Finish

This resource covers in detail how to create, import, and detail a terrain in Torque 3D using my personal tool of choice, L3DT.

Author Jacob Dankovchik Date 05/20/2009 (4:11 am) Comment 31 comments

Using L3DT to create Atlas terrain

This is an explantion on using the totally free terrain generation program, L3DT by Aaron Torpy, to create terrains for use in the Torque Shader Engine.

Author Jacob Dankovchik Date 08/30/2005 (8:41 am) Comment 19 comments

More Realistic First Person

Shows how to make a couple changes to have your player model draw in First Person and animates your camera and weapon properly.

Author Jacob Dankovchik Date 08/11/2005 (10:29 am) Comment 70 comments