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How do I start my own Torque project using TBE?

How to take the very first steps in making your own game with Torque, using the Torque Build Environment.

Author Chris Calef Date 04/12/2005 (2:26 pm) Comment 0 comments

Torque Build Environment

The Torque Build Environment (TBE) is a ready-to-go development environment for the Torque Game Engine. Designed to help along new users who do not yet have their own C++ development tools, TBE offers a quick, simple way to get a new Torque project up and running. An alpha version is now available for testing by current Torque owners.

Author Chris Calef Date 03/15/2005 (1:49 pm) Comment 99 comments