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Leslie Young's Resources

TGEA GroundCover Terrain Surface Reference

With this resource GroundCover will check the terrain texture to decide if it should place a shape in that position or not. Tested with TGEA 1.7.1

Author Leslie Young Date 07/18/2008 (7:46 pm) Comment 16 comments

Multiple textures on player

In this resource I will show you what I did to create a system that allows changing the player character's skin colour, tattoos, scars, armour, etc. all real time while in-game.

Author Leslie Young Date 01/31/2007 (10:43 pm) Comment 29 comments

Mission Area Forcefield V2

This is my second attempt at rendering the mission area as if it is a forcefield and this one works much better. I created a second resource so you don't get confused with the original one.

Author Leslie Young Date 06/13/2003 (4:11 pm) Comment 14 comments

Mission area forcefield

Here I'll show you how to redner a texture where the mission area is supposed to be and bounce the player back when he try to leave the area and create a kewl effect

Author Leslie Young Date 06/03/2003 (4:37 pm) Comment 6 comments

Preview image in Load dialog

Here I'll show you a little improvement I made to the loading dialog to show me a preview of the selected image (when looking to select a terrain texture for instance)

Author Leslie Young Date 04/08/2003 (8:41 pm) Comment 3 comments

Change items skin (texture)

Here I'll show you how I used one dts shape file with different textures (png/jpg) for my item shapes. You could have one dts shape file for 5 different items, that uses the same basic form but with different textures to represent the different items, like crates or boxes. Have a look, maybe you find it usefull.

Author Leslie Young Date 03/31/2003 (7:11 pm) Comment 10 comments

Item Collision

Here I'll show you how I got the player to collide against Item objects.

Author Leslie Young Date 03/04/2003 (5:22 pm) Comment 25 comments