Entr0py's Resources
Basic shader templates to build on from scratch.
Author Entr0py Date 12/14/2006 (2:59 pm) Comment 2 comments
Due to the way Maya handles skin clusters, it can be tricky to rig characters that must be in seperate pieces (such as player characters with swappable pieces) yet appear seamless during animation. In this tutorial I will show you how to work around this.
Author Entr0py Date 07/03/2006 (11:31 am) Comment 3 comments
This fix is to keep datablocks from being overwritten by ghosted datablocks upon transmitdatablocks(), unless they have identical names. If you plan on using bidirectional ghosting, or ghosting between multiple servers, you will need to address this issue or your datablocks will not function correctly and you won't be able to ghost objects that use datablocks.
Author Entr0py Date 04/11/2006 (2:02 pm) Comment 5 comments
This snippet of code can be used to send any class derived somewhere along the way from netobject to a client. It is good for one-time sends, but you might want to send smaller updates with scripting (these objects are not ghosts). If you want to add new netobject classes there are other resources here, so I am going to skip that part.
Author Entr0py Date 09/27/2005 (3:27 pm) Comment 2 comments
This resource is based on Cory Osborn and Thomas "Man of Ice" Lund's Advanced Camera snippet found [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5471]here[/url]. I customized the snippet (mostly in script) to allow the orbit cam to be move around the player using the mouse while the player moves around with keyboard controls (similar to MMORPG's).
Author Entr0py Date 06/26/2004 (9:10 pm) Comment 13 comments
