Game Development Community

Jaimi McEntire's Resources

Replicator Updates for TGEA 1.8.1

This update includes updated FxReplicatorBlocker, twSurfaceReference, Square FxFoliageReplicators, FxShapeReplicator, and GroundCover all ported to TGEA 1.8.1 - fully integrated, with minor bug fixes and some enhancements - including porting of Square Foliage Replicators, and Discerning Blockers. :)

Author Jaimi McEntire Date 05/15/2009 (7:38 pm) Comment 22 comments

GuiLensFlareHud - Lens flares and white out for TGEA 1.8.1

This resource adds functionality for standard lens flares and screen whiteout. when the sun gets closer to the center of the screen, a whiteout effect is also applied. Lensflares or whiteout do not display when the camera is underwater.

Author Jaimi McEntire Date 05/14/2009 (7:20 pm) Comment 4 comments

fxGenericObject for TGEA 1.8.1

fxGenericObject is a sample class that shows how to create a complete, networkable, rendered object. This is similar to Melv May's fxRenderObject, but since it's a complete rewrite, I didn't presume to use the same name.

Author Jaimi McEntire Date 05/01/2009 (7:32 pm) Comment 8 comments

GuiStatusCtrl - *Updated* Display Field Name, Values, Status Bar for any field or method on any named object. TGEA and (new! TGE 1.52)

The GuiStatusCtrl is a control that will monitor a field on (or call a method on) any named object. This makes it easy to make status screens, etc. Also included is a GuiStatusController - a container that controls GuiStatusCtrls. The field name and value can use TorqueML to customize the font, size, shadows, alignment, etc. New: Now with support for TGE 1.5.2!

Author Jaimi McEntire Date 02/04/2009 (10:15 pm) Comment 41 comments

Bitmap Channel Embedder

The Bitmap Channel Embedder is an application that allows you take a bitmap, and embed a channel of that bitmap into another bitmap. This is useful for embedding specular data into the alpha channel of the diffuse map for use in TGEA

Author Jaimi McEntire Date 02/02/2009 (8:36 pm) Comment 5 comments

Updated GuiObjectView for TGEA 1.7.1 and 1.8.0

This is an updated GuiObjectView for TGEA versions 1.7.1 and 1.8.0. This includes new properties for lighting and interaction, and bug fixes.

Author Jaimi McEntire Date 02/01/2009 (8:31 pm) Comment 24 comments

GuiBitmapborderBoundsCtrl - An easy to use and simple to make tiled bitmap container

A GuiBitmapBorderBoundsCtrl is a container control that draws itself from a single bitmap. It differs from a GuiBitmapBorder in that it does not need a special BitmapArray, so it is easy to create and modify. In addition, it can draw the sides and interior tiled in addition to stretching, giving it a neater appearance. The corners are not stretched or tiled, so resizing the control still results in correct appearance.

Author Jaimi McEntire Date 01/29/2009 (7:07 pm) Comment 7 comments

GFXDrawUtil::drawBitmapTiledSR: draw a tile fill from a bitmap section (TGEA 1.7.1)

This is a function you can add to GFXDrawUtil that will tile a rectangle from a source rectangle in a texture. This is used by several of my other GUI Controls.

Author Jaimi McEntire Date 01/28/2009 (3:03 pm) Comment 1 comments

TGEA Fix for DamageFlash

In TGEA, the function to show the damage flash does not work. This is due to two different issues. This resource posts a fix for both issues.

Author Jaimi McEntire Date 01/25/2009 (9:54 pm) Comment 8 comments

Get Top Control from Canvas

This adds a function called getTopControl to GuiCanvas that returns the dialog that is on the top of the control stack. This allows you to tailor code in script functions depending on what dialog (if any) is currently being displayed.

Author Jaimi McEntire Date 01/13/2009 (9:29 pm) Comment 3 comments

IgnoreMouse property on GuiControl for easier embedding

This adds a property that allows a control to ignore mouse input. This is helpful when you want to embed other controls inside of controls that must process the mouse input, such as GuiButtonCtrl.

Author Jaimi McEntire Date 09/22/2008 (6:44 pm) Comment 4 comments