Josh Moore's Resources
This enhancement adds the ability to destroy custom shaders to the GFX layer...
Author Josh Moore Date 08/17/2006 (7:18 pm) Comment 9 comments
This little fix will make sure that none of your screenshots will ever overwrite existing ones.
Author Josh Moore Date 04/11/2006 (9:02 pm) Comment 3 comments
This simple GUI control displays your energy as a number.
Author Josh Moore Date 04/11/2006 (9:01 pm) Comment 4 comments
iTickable Script Object for TGE 1.4
Author Josh Moore Date 01/20/2006 (6:35 am) Comment 17 comments
This snippet will show you how to modify the ShapeBaseImage system to allow the manual setting of an ImageState. It works over a networked connection, unlike some other resources I've seen.
Author Josh Moore Date 11/15/2005 (10:53 pm) Comment 28 comments
Enable in game editing of TSE water....
Author Josh Moore Date 09/27/2005 (10:23 pm) Comment 3 comments
This resource builds on the "Adding new positions" resource by fixing the getDamageLocation function and "locking" the player on the water surface while swimming. It also includes a fix that removes the rather hacky, hard-coded crouch/prone bounding box sizes, and a potentail bug/exploit of setting the position in script while swimming.
Author Josh Moore Date 09/03/2005 (12:25 am) Comment 21 comments
This snipet will fix the ShapeBaseImage lights to appear at the image's muzzlePoint.
Author Josh Moore Date 08/11/2005 (10:30 am) Comment 2 comments
This resource will show you how to add a datablock bool to enable projectiles exploding on water impact.
Author Josh Moore Date 12/15/2004 (7:09 am) Comment 1 comments
This little fix will allow your projectiles to have splashs even when no projectile trails are defined.
Author Josh Moore Date 10/01/2004 (2:47 am) Comment 3 comments
This tutorial will show you how to add a sever side melee system.
Author Josh Moore Date 03/20/2004 (3:56 am) Comment 351 comments
