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Josh Moore's Resources

Shader deletion for TSE GFX

This enhancement adds the ability to destroy custom shaders to the GFX layer...

Author Josh Moore Date 08/17/2006 (7:18 pm) Comment 9 comments

Screenshots don't overwrite existing

This little fix will make sure that none of your screenshots will ever overwrite existing ones.

Author Josh Moore Date 04/11/2006 (9:02 pm) Comment 3 comments

Numeric Energy HUD

This simple GUI control displays your energy as a number.

Author Josh Moore Date 04/11/2006 (9:01 pm) Comment 4 comments

iTickable ScriptObject for 1.4

iTickable Script Object for TGE 1.4

Author Josh Moore Date 01/20/2006 (6:35 am) Comment 17 comments

Setting an ImageState manualy

This snippet will show you how to modify the ShapeBaseImage system to allow the manual setting of an ImageState. It works over a networked connection, unlike some other resources I've seen.

Author Josh Moore Date 11/15/2005 (10:53 pm) Comment 28 comments

Enable In Game Editing of TSE Water

Enable in game editing of TSE water....

Author Josh Moore Date 09/27/2005 (10:23 pm) Comment 3 comments

"Adding new positions" enhancements

This resource builds on the "Adding new positions" resource by fixing the getDamageLocation function and "locking" the player on the water surface while swimming. It also includes a fix that removes the rather hacky, hard-coded crouch/prone bounding box sizes, and a potentail bug/exploit of setting the position in script while swimming.

Author Josh Moore Date 09/03/2005 (12:25 am) Comment 21 comments

Fix for shapeBaseImage lights to appear at muzzlePoint

This snipet will fix the ShapeBaseImage lights to appear at the image's muzzlePoint.

Author Josh Moore Date 08/11/2005 (10:30 am) Comment 2 comments

Projectiles Explode on Water Impact

This resource will show you how to add a datablock bool to enable projectiles exploding on water impact.

Author Josh Moore Date 12/15/2004 (7:09 am) Comment 1 comments

Fix for projectile splash when no emitter trails are defined

This little fix will allow your projectiles to have splashs even when no projectile trails are defined.

Author Josh Moore Date 10/01/2004 (2:47 am) Comment 3 comments

Server Side Melee System

This tutorial will show you how to add a sever side melee system.

Author Josh Moore Date 03/20/2004 (3:56 am) Comment 351 comments