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J.C. Smith's Resources

Snap to Objects TGEA 1.7/1.8

Four years ago Davis Ray Sickman, Jr. wrote this resource: http://www.garagegames.com/community/resource/view/5880 which added snap to functionality to the mission editor. This made it easier to match up things like roads or dungeon pieces and have them line up properly. This is a port of that code to TGEA 1.7/1.8.

Author J.C. Smith Date 03/16/2009 (2:57 am) Comment 3 comments

TGEA Color Tinting Shadergen Addition

Allows you to specify a color tint to be used in TGEA's material system. This allows you to make different colored versions of the same textures with a minimal impact loss. Ideal for RPGs and armor/body color tinting.

Author J.C. Smith Date 03/06/2008 (11:38 am) Comment 10 comments