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Thomas \"Man of Ice\" Lund's Resources

Advanced Camera

This resource implements several camera systems into one easy to use resource - god view, orbit, 3rd person, 3rd person track, static and tracking camera. It will be updated with more camera modes over time

Author Thomas \"Man of Ice\" Lund Date 04/03/2008 (11:57 am) Comment 478 comments

Flash GUI Component

A GUI component that embeds a little flash player based on GameSWF. It has support for animations, text and most flash 6 things as well as some flash 7. Can be used for e.g. menus, bling bling eye candy or intros. Imagination is the limit.

Author Thomas \"Man of Ice\" Lund Date 02/04/2005 (12:58 pm) Comment 188 comments

Client side TSStatic object

A new object that can be used to create client side only objects that only show up in the scene of the client creating the object.

Author Thomas \"Man of Ice\" Lund Date 09/30/2004 (11:45 am) Comment 40 comments

fxReplicatorBlocker

A square (for now) shape that blocks fxShapeReplicator from placing shapes in the area occupied by the blocker. Great for creating large forrests with clearings for houses, roads or similar without having to use several replicators.

Author Thomas \"Man of Ice\" Lund Date 09/21/2004 (10:08 pm) Comment 17 comments

Master Server Prototype

A very very simple prototype of a master server written in Perl, but fully working

Author Thomas \"Man of Ice\" Lund Date 06/30/2004 (5:59 pm) Comment 43 comments

Subscription Based Message Router

A generic system for sending messages between objects on a subscription basis. Objects can send messages to named message queues, and other objects can subscribe to messages send to these. Extremely useful for AI purposes and for decoupling game object dependencies

Author Thomas \"Man of Ice\" Lund Date 06/28/2004 (8:37 am) Comment 42 comments

Fix for fxShapeReplicator to honor rotation

fxShapeReplicator has a missing "feature", where it ignores the rotation of the replication marker. This small fix implements that feature.

Author Thomas \"Man of Ice\" Lund Date 06/03/2004 (5:56 am) Comment 8 comments

Rigid Shape Class

This is a new generic shape class for Torque, that utilizes the rigid body physics already present in the engine. It will give you network aware objects that can be pushed around, fall down "realistic" etc.

Author Thomas \"Man of Ice\" Lund Date 04/07/2004 (9:57 am) Comment 254 comments

Movie like camera system

By combining 2 existing resources and adding a little code it is possible to create a camera system that has a very movie like effect. When the player enters a region the camera moves and tracks the player while he moves through the region

Author Thomas \"Man of Ice\" Lund Date 03/21/2004 (8:15 pm) Comment 56 comments