Thomas \"Man of Ice\" Lund's Resources
This resource implements several camera systems into one easy to use resource - god view, orbit, 3rd person, 3rd person track, static and tracking camera. It will be updated with more camera modes over time
Author Thomas \"Man of Ice\" Lund Date 04/03/2008 (11:57 am) Comment 478 comments
A GUI component that embeds a little flash player based on GameSWF. It has support for animations, text and most flash 6 things as well as some flash 7. Can be used for e.g. menus, bling bling eye candy or intros. Imagination is the limit.
Author Thomas \"Man of Ice\" Lund Date 02/04/2005 (12:58 pm) Comment 188 comments
A new object that can be used to create client side only objects that only show up in the scene of the client creating the object.
Author Thomas \"Man of Ice\" Lund Date 09/30/2004 (11:45 am) Comment 40 comments
A square (for now) shape that blocks fxShapeReplicator from placing shapes in the area occupied by the blocker. Great for creating large forrests with clearings for houses, roads or similar without having to use several replicators.
Author Thomas \"Man of Ice\" Lund Date 09/21/2004 (10:08 pm) Comment 17 comments
A very very simple prototype of a master server written in Perl, but fully working
Author Thomas \"Man of Ice\" Lund Date 06/30/2004 (5:59 pm) Comment 43 comments
A generic system for sending messages between objects on a subscription basis. Objects can send messages to named message queues, and other objects can subscribe to messages send to these. Extremely useful for AI purposes and for decoupling game object dependencies
Author Thomas \"Man of Ice\" Lund Date 06/28/2004 (8:37 am) Comment 42 comments
fxShapeReplicator has a missing "feature", where it ignores the rotation of the replication marker. This small fix implements that feature.
Author Thomas \"Man of Ice\" Lund Date 06/03/2004 (5:56 am) Comment 8 comments
This is a new generic shape class for Torque, that utilizes the rigid body physics already present in the engine. It will give you network aware objects that can be pushed around, fall down "realistic" etc.
Author Thomas \"Man of Ice\" Lund Date 04/07/2004 (9:57 am) Comment 254 comments
By combining 2 existing resources and adding a little code it is possible to create a camera system that has a very movie like effect. When the player enters a region the camera moves and tracks the player while he moves through the region
Author Thomas \"Man of Ice\" Lund Date 03/21/2004 (8:15 pm) Comment 56 comments
