Brett Fattori's Resources
Want to be able to dump information to the console in a debug build that won't show up in a release build? Want to be able to distinguish it from echo, warning, and error?
Author Brett Fattori Date 09/27/2005 (10:28 pm) Comment 1 comments
This small method makes it simple to duplicate an entire object from within script. You may ask how this is useful? Well, that's up to you, but it's a very powerful method indeed.
Author Brett Fattori Date 10/20/2004 (1:55 am) Comment 8 comments
Everybody's seen them, they're in the most modern games.. Now you can have them too! Volume stencil shadows for the Torque Game Engine will add that extra "depth" to your game.
Author Brett Fattori Date 03/29/2004 (7:04 pm) Comment 76 comments
fxStarfieldReplicator object, based on the fxFoliageReplicator object. Simple GL billboard starfield generator that will create a starfield that you can use in a space style game. Works with 1.2, and should work with HEAD.
Author Brett Fattori Date 12/11/2003 (2:06 pm) Comment 8 comments
If you want a mirror with an intricate pattern to the frame, or you want cracks in the glass.. The current implementation of mirrorSubObjects won't do a very nice job. Here is a small change you can make to create these effects.
Author Brett Fattori Date 08/27/2003 (6:21 pm) Comment 8 comments
After playing around with the capabilities in OpenAL for positional audio, I realized that doppler effects are indeed possible. The issue, however, is not with OpenAL, it is with how it's implemented in TGE.
Author Brett Fattori Date 06/22/2003 (2:08 am) Comment 11 comments
Attitude Indicator (also known as an Artificial Horizon) for flying vehicles. Includes a compass and velocity indicator that may be useful. Many switches for mucho configurability!
Author Brett Fattori Date 03/02/2003 (1:05 am) Comment 17 comments
