John \"Johnny Action\" Aho's Resources
How to use Truly Huge Models in Torque
I found a way to use really big poly models in Torque. Whether or not this is a good Idea, I leave up to you. I made a big model in 3ds max that had a dts size of 505kb and it would crash in Torque but not in model viewer. This is how you tweak the engine to get around this. Workaround for error message: TS::integerset::test.h @ line 91 Could not access memory.
Author John \"Johnny Action\" Aho Date 03/21/2004 (8:16 pm) Comment 4 comments
Crazy Character Tutorial for 3ds Max ( Includes how to do transparency and reflections)
Here is a tutorial on how to use 3ds Max 5.1 to make non-biped player characters and animate them. Includes files.
Author John \"Johnny Action\" Aho Date 11/23/2003 (7:03 pm) Comment 10 comments
