Guimo's Resources
Ok, so every now and then I hear that someone cries for a master server or some kind of support for a master server. So I decided to just go and make a simple one for the sake of just making everyone happy. Took me about two hours of coding and testing. This is a basic implementation so feel free to expand on it.
Author Guimo Date 07/13/2011 (11:06 pm) Comment 5 comments
Ok, so every now and then I hear that someone cries for a master server or some kind of support for a master server. So I decided to just go and make a simple one for the sake of just making everyone happy. Took me about two hours of coding and testing. This is a basic implementation so feel free to expand on it.
Author Guimo Date 07/13/2011 (11:04 pm) Comment 6 comments
When an object is mounted on a player, the player collides with whe mounted object causing it to stop movement. This resource is a quick fix to remove this problem.
Author Guimo Date 10/08/2007 (10:24 am) Comment 3 comments
This resource allows you to adjust the transparency level of an object in a client side only. The transparency affects the presentation only and has no tangible effect on the simulation. The object can still interact with its evironment. This effect can be used to allow your player see things that other players cant, or make an invisibility spell where other players wont see your units while you still can see them or create a powerful illusion where only the affected players see a monster coming while other players wonder why he is still running and attacking the air.
Author Guimo Date 12/08/2006 (10:30 am) Comment 10 comments
This resource explains how to expose a GUI control color modulation. Color modulation can be used for many effects like controlling GUI opacity levels for fade in-out, adjusting the GUI color for teams in an RTS or flash the screen when your player is hit in a FPS. Example is given for a bitmap control but concept can be applied to any GUI control.
Author Guimo Date 12/08/2006 (10:29 am) Comment 7 comments
