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Tim Newell's Resources

How to debug script on iPad/iPhone using torsion

The following code change will let you setup the ability to remotely debug script in your game running on MacOSX, iPad/iPhone, and Simulator using torsion from Windows or Mac (using wine).

Author Tim Newell Date 07/06/2011 (10:43 am) Comment 4 comments

onReachNode callback for TGB t2dPath

This is a code resource on how to add script callbacks when an object reaches a node following a t2dPath in Torque Game Builder Pro 1.1.0.

Author Tim Newell Date 07/11/2006 (11:57 am) Comment 3 comments

How to get OpenAL working with Torque in Mac OSX "Tiger"

This will show you what you need to modify in xcode 2.0 to get Openal working in Torque and Torque 2d on Mac OSX "Tiger".

Author Tim Newell Date 08/07/2005 (1:05 am) Comment 6 comments

Theme Manager v1.0

This tutorial adds the ability to create themes easily and to switch them in realtime inside torque via the Graphics Tab in the Optionsdlg Pane.

Author Tim Newell Date 06/08/2002 (8:14 am) Comment 12 comments

Weapon Reload Tutorial

This tutorial covers setting up torque to allow for bullet reload animations (like pulling back the bolt lever on a rifle and pushing a new shell in) and clip reloading. (reloading the gun with bullets) It is all done within script so there are no C++ changes and it works with the standard torque inventory system.

Author Tim Newell Date 03/04/2002 (9:57 am) Comment 26 comments

SunFlare (LensFlare) Tutorial

This tutorial will guide you through modifying torque to display lens flares through flags set in the mission files. This tutorial will show you how to get a Sun Flare working with screen whiteout if camera is pointing towards the sun. You could also use the Lens Flare to make things like street lights and other uses of lens flares like bright glares off of metal from the sun. This tutorial contains all C++ changes and the only script changes would be modifying your current mission files to display flares.

Author Tim Newell Date 02/15/2002 (9:58 am) Comment 45 comments

GuiBitmapButtonCtrl Tutorial

This tutorial will help you add a new gui control that you can create bitmap based buttons with.

Author Tim Newell Date 02/01/2002 (9:03 am) Comment 25 comments

Inventory v3 Tutorial

This is Inventory v2 but it has been modified to use My new Inventory Manager which is also required for this tutorial.

Author Tim Newell Date 01/12/2002 (8:39 am) Comment 24 comments

Inventory Manager Tutorial

This is an Inventory Manager that is written in C++, contained in the Player class and accessed and manipulated through scripts. This tutorial covers adding it to your engine and modifying the scripts to use it instead of the scripted inventory system.

Author Tim Newell Date 01/10/2002 (8:34 am) Comment 62 comments

Inventory v2 Tutorial

Advanced Inventory

Author Tim Newell Date 12/21/2001 (2:41 pm) Comment 15 comments

Adding Mouse Events to Gui Controls

Adding Mouse Events to gui controls so there is no need for GuiMouseEventCtrls all the time.

Author Tim Newell Date 12/21/2001 (2:40 pm) Comment 21 comments

Inventory Popup Tutorial

This tutorial will help you create a Graphical Display of the weapons that the player has on them.

Author Tim Newell Date 12/15/2001 (9:25 am) Comment 18 comments

Ammo Hud Tutorial

Tutorial on creating an Ammo display for the current weapon.

Author Tim Newell Date 12/13/2001 (11:19 pm) Comment 58 comments