Eric den Boer's Resources
A few days ago I posted a fix to a fix to a full screen shader resource for TGEA 1.7. However, as I looked through the code, it turned out that the shader resource had two shaders hard-coded into it. This made it very hard to implement new shaders. This resource adds a "Shader Pool Manager" so you can load any shader you defined in your game, by name instead of by ID.
Author Eric den Boer Date 06/06/2009 (2:00 pm) Comment 12 comments
A few days ago Siddartha posted a fix for the old 1.7 resource. However, this didn't quite work right. There was an engine crash and some missing variables, etc. This fixes it!
Author Eric den Boer Date 05/27/2009 (5:51 am) Comment 2 comments

