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Robert Brower's Resources

Scrolling Bitmap Control

This resource will show you how to make a scrolling star field on your main menu. It can be used in a lot of ways to get gui and in game effects. The screenshots shows a slow scrolling cloud layer and a fast moving star layer over the manin menu background, but under the buttons.

Author Robert Brower Date 04/14/2005 (9:55 pm) Comment 5 comments

Wheeled Flying Vehicle

A flying vehicle that supports landing gear, can take off, and land.

Author Robert Brower Date 04/03/2005 (4:43 pm) Comment 74 comments

Animated Menus using guiAnimatedBitmapCtrl

Create animated menus using guiAnimatedBitmapCtrl

Author Robert Brower Date 03/25/2005 (9:11 pm) Comment 10 comments

Basic TerrainDeformer Object for Torque

A few months ago as I was reading the forums I noticed a desire by community members for a terrain deforming object. Although I did not have an immediate use for such a thing, I thought it was a pretty cool idea so I went ahead and wrote one. This resource contains all of the files that I changed or added in order to get ~basic~ networked terrain deformation working. As it turns out, a lot of different people have different ideas on how they might use such an object. This resource should give you a head start. It gives you the ability to perform point or rectangular deformations on the terrain. ***NOTE***... I wrote and tested this with Torque 1.3.

Author Robert Brower Date 03/20/2005 (7:02 pm) Comment 37 comments

How to upload a resource file

Sometimes, when a community member uploads a resource, the download is unavailable. In order to prevent this, submit the resource like you normally do, but then edit the resource and reupload the file.

Author Robert Brower Date 03/19/2005 (10:51 pm) Comment 2 comments

In - Game Scrolling Banner Shape and Script

Allows you to put scrolling banner shapes into your game. The banner shape supports letters A - Z, space, period, question mark, and apostrophe. Banners can be scrolling or static. The text, scrolling, and scroll delay can be set during game play.

Author Robert Brower Date 11/25/2004 (2:00 am) Comment 8 comments

How to make bots follow a player. A centipede.

In this resource, I will show you how to make bots, AIPlayer object in torque, follow you. In this example we will explore the possibility of making a centipede like object made out of one player and many bots.

Author Robert Brower Date 11/09/2004 (3:23 pm) Comment 8 comments

Dijkstra

Calculate the shortest path to the closest player.

Author Robert Brower Date 07/12/2004 (9:09 pm) Comment 13 comments

In-Game Scoreboard Shape

Using this resource, you can place the included digit.dts file in your missions, or a row of digit shapes. At any time you can set the count of the digital readout or just reset it. The script is very basic and doesn't have a lot of bells and whistles, but you could also use this as a way to create a lap counter on a race track, or even digital readouts on animated equipment, if you felt script ambitious.

Author Robert Brower Date 10/06/2003 (3:51 pm) Comment 8 comments

Torque Flashlight & Laser Sighting

With this resource, you will be able to add flashlight and laser sighting to any weapons you like. This resource has some features such as the ability to make the light intensity and/or light radius relative to the length of the beam, and the ability to have a minimum light radius. When you point a flashlight at a player or other object, the light will cause the player or object to cast a shadow which is correct for the direction of the light from the flashlight. It is sort of a very simple dynamic shadows implementation and not very sophisticated, but it looks real enough for me, and maybe for you too.

Author Robert Brower Date 08/04/2003 (7:50 pm) Comment 34 comments

Simple Scripted Doors

This resource will show you how to add doors, that open and close, to your game. The doors can be locked and play sounds when they are opened and closed. No engine changes are required.

Author Robert Brower Date 03/18/2003 (11:08 pm) Comment 34 comments

Torque Laser Beams

This resource will allow you to add beam-like weapons such as laser beams, laser pointers, tractor beams, etc. to your Torque Game Engine.

Author Robert Brower Date 03/02/2003 (12:44 am) Comment 56 comments

Moveable, Destroyable, Mission Area Aware ITEMS

This article will explain how to modify the Projectile and Item classes so that you can shoot at and destroy items such as crates, barrels, asteroids, etc. It also explains how to add a mission area bounds check so that you can script in your own behavior when an item leaves the mission area.

Author Robert Brower Date 01/24/2003 (7:45 pm) Comment 4 comments

guiAnimatedBitmapCtrl

guiAnimatedBitmapCtrl is a control based on guiBitmapCtrl which you can use to show up to 30 frames of cyclic animation in your gui.

Author Robert Brower Date 12/23/2002 (12:35 am) Comment 19 comments