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Max Robinson's Resources

Various TSE Particle Engine Enhancements

This resource supplies and documents modified TSE particle engine source files. Changes are: * particles are spawned at a transform matrix instead of a point * initialParticles - allows you to create a particle "burst" * 3-axis (x,y,z) ejection, offset and variance for both - lets you create square, cubic, rectangular emitters and more * particle decay - % chance for a particle to spawn another particle at % lifetime * multiple particles per emitter with weighting - lets you cram more particles on one emitter * randomized per-particle spin base - fixes a visual quirk that always bothered me

Author Max Robinson Date 09/05/2006 (11:21 pm) Comment 14 comments

3d Mesh Line Tracers for Torque

This article and accompanying file will implement 3d mesh line tracers into stock 1.4 TGE.

Author Max Robinson Date 01/19/2006 (10:35 pm) Comment 16 comments

3rd/1st Person Super Crosshair

A super accurate crosshair with full 1st/3rd person functionality.

Author Max Robinson Date 11/29/2002 (12:27 pm) Comment 44 comments