Nathan Martin's Resources
Custom text list GUI control for the Torque 3D game engine that looks similar to the Microsoft ListView control in Report mode as seen in Visual Studio for C++, C#, and VB. The GuiModernTextListCtrl is designed based off of the ShellFancyTextList control seen in Tribes 2 for both the control behavior and torquescript side features.
Author Nathan Martin Date 08/22/2011 (7:13 am) Comment 17 comments
Torque 3D implementation of shaped bitmap button masks making it possible to have unique and overlapping bitmap buttons using a dedicated grayscale image for button mask.
Author Nathan Martin Date 02/18/2011 (3:23 pm) Comment 9 comments
Example of using the Torque 3D (and possibly TGEA as well) built-in video capture and recording into a Theora video codec and ogg container formatted video file.
Author Nathan Martin Date 02/06/2011 (6:09 pm) Comment 14 comments
This is a news GUI control which is all scripted and not any of it is hard coded into the engine it's self. This control uses HTTPObject for pulling news right off of a web server to be processed and display onto the user's screen.
Author Nathan Martin Date 09/02/2002 (12:17 pm) Comment 38 comments


