Game Development Community

Nathan Martin's Resources

GuiModernTextListCtrl - Columns, bitmaps, & colors!

Custom text list GUI control for the Torque 3D game engine that looks similar to the Microsoft ListView control in Report mode as seen in Visual Studio for C++, C#, and VB. The GuiModernTextListCtrl is designed based off of the ShellFancyTextList control seen in Tribes 2 for both the control behavior and torquescript side features.

Author Nathan Martin Date 08/22/2011 (7:13 am) Comment 17 comments

Shaped Mask Bitmap Buttons for guiBitmapButtonCtrl

Torque 3D implementation of shaped bitmap button masks making it possible to have unique and overlapping bitmap buttons using a dedicated grayscale image for button mask.

Author Nathan Martin Date 02/18/2011 (3:23 pm) Comment 9 comments

Simple Video Capture in Torque 3D

Example of using the Torque 3D (and possibly TGEA as well) built-in video capture and recording into a Theora video codec and ogg container formatted video file.

Author Nathan Martin Date 02/06/2011 (6:09 pm) Comment 14 comments

News GUI control for receiving news content from a web server

This is a news GUI control which is all scripted and not any of it is hard coded into the engine it's self. This control uses HTTPObject for pulling news right off of a web server to be processed and display onto the user's screen.

Author Nathan Martin Date 09/02/2002 (12:17 pm) Comment 38 comments