Steve Acaster's Resources
Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Two
Author Steve Acaster Date 05/07/2011 (7:06 pm) Comment 3 comments
Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part ONE. 'Cos Torque ain't just for Tribes style games ...
Author Steve Acaster Date 05/07/2011 (6:35 pm) Comment 0 comments
Faking aircraft zooming overhead like all the cool FPS's have ... but let's expand that and have fake aircraft deliver REAL airstrikes! In T3D using scripted objects, baffling 3D maths and raycasts.
Author Steve Acaster Date 04/15/2011 (1:32 pm) Comment 16 comments
Faking aircraft zooming overhead like all the cool FPS's have ... but let's expand that and have fake aircraft deliver REAL airstrikes! In T3D using scripted objects, baffling 3D maths and raycasts.
Author Steve Acaster Date 04/15/2011 (1:30 pm) Comment 6 comments
Replaces the numerical value of the healthHud on screen with a series of images to represent state of Player health.
Author Steve Acaster Date 02/24/2011 (9:40 am) Comment 14 comments
Spawn a projectile from thin air, and have it travel down the Transform vector of it's spawnpoint, without the need for an AiPlayer or even a gun.
Author Steve Acaster Date 02/18/2011 (2:46 pm) Comment 9 comments
A tutorial on creating a simple single player (offline) First Person Shooter using only the assets available with a newly installed version of T3D. Part TWELVE (the end)
Author Steve Acaster Date 02/13/2011 (7:44 pm) Comment 27 comments
A tutorial on creating a simple single player (offline) First Person Shooter using only the assets available with a newly installed version of T3D. Part ELEVEN
Author Steve Acaster Date 02/12/2011 (4:42 pm) Comment 2 comments
A tutorial on creating a simple single player (offline) First Person Shooter using only the assets available with a newly installed version of T3D. Part TEN
Author Steve Acaster Date 02/11/2011 (4:55 pm) Comment 5 comments
A tutorial on creating a simple single player (offline) First Person Shooter using only the assets available with a newly installed version of T3D. Part NINE
Author Steve Acaster Date 02/11/2011 (10:50 am) Comment 1 comments
A tutorial on creating a simple single player (offline) First Person Shooter using only the assets available with a newly installed version of T3D. Part EIGHT
Author Steve Acaster Date 02/10/2011 (9:38 pm) Comment 11 comments
A tutorial on creating a simple single player (offline) First Person Shooter using only the assets available with a newly installed version of T3D. Part SEVEN
Author Steve Acaster Date 02/10/2011 (3:46 pm) Comment 14 comments
A tutorial on creating a simple single player (offline) First Person Shooter using only the assets available with a newly installed version of T3D. Part SIX
Author Steve Acaster Date 02/10/2011 (3:43 pm) Comment 1 comments
A tutorial on creating a simple single player (offline) First Person Shooter using only the assets available with a newly installed version of T3D. Part FIVE
Author Steve Acaster Date 02/10/2011 (3:38 pm) Comment 1 comments
A tutorial on creating a simple single player (offline) First Person Shooter using only the assets available with a newly installed version of T3D. Part Four.
Author Steve Acaster Date 02/10/2011 (3:23 pm) Comment 1 comments
A tutorial on creating a simple single player (offline) First Person Shooter using only the assets available with a newly installed version of T3D. Part THREE
Author Steve Acaster Date 02/10/2011 (3:19 pm) Comment 1 comments
A tutorial on creating a simple single player (offline) First Person Shooter using only the assets available with a newly installed version of T3D. Part TWO.
Author Steve Acaster Date 02/10/2011 (3:05 pm) Comment 5 comments
A tutorial on creating a simple single player (offline) First Person Shooter using only the assets available with a newly installed version of T3D. Part ONE of Twelve.
Author Steve Acaster Date 02/08/2011 (7:26 pm) Comment 20 comments
HalfLife2 style weapon selection which doubles up 0-9 keys so that they toggle between 2 seperate weapons each.
Author Steve Acaster Date 01/25/2011 (9:41 pm) Comment 8 comments
Quick explanation of materials, models, folders and images. Basically, how to get your textures to show up on a model using a text editor cos you've been baffled by the Material Editor.
Author Steve Acaster Date 01/20/2011 (10:33 am) Comment 7 comments

















