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Steve Acaster's Resources

Basic Save and Load Variables to a New File via FileObject

Saving and Loading variables by creating a new filetype with extension of your choice and then reading the information back. This is a basic introduction to using FileObject.

Author Steve Acaster Date 01/10/2012 (7:25 am) Comment 3 comments

Simplistic Save and Load Game System

A very basic method of saving and loading custom games in progress for single-player, keeping various information and variables about the player and other objects that are or were part of the missionGroup that would otherwise be lost on restart.

Author Steve Acaster Date 01/09/2012 (7:06 pm) Comment 8 comments

Getting Ai to Use Poses

The PlayerObject can use poses such as crouch and prone (if the model has the animations), but Ai's don't. Here's how to fix that and enable your Ai to use the same pose options as a human player.

Author Steve Acaster Date 08/04/2011 (9:42 am) Comment 9 comments

Basic Torque3D Hierarchy

Torque3D has a seldom loudly mentioned but very important hierarchy - and getting it wrong stops stuff from working. Here's a refresher.

Author Steve Acaster Date 06/20/2011 (7:10 am) Comment 8 comments

Superior Death Animation Handling in T3D

Handling of death animations has had it's issues over the years, but now T3D 1.1 has shipped with multiple player models with wildly different counts of death animations - here's how to make it all work as it should.

Author Steve Acaster Date 06/04/2011 (6:10 am) Comment 10 comments

Tactics-Action Hybrid Game Tutorial Part12: Finale

Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Twelve - Final Part.

Author Steve Acaster Date 05/13/2011 (4:14 pm) Comment 6 comments

Tactics-Action Hybrid Game Tutorial Part11: Ai Paths

Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Eleven

Author Steve Acaster Date 05/13/2011 (4:06 pm) Comment 1 comments

Tactics-Action Hybrid Game Tutorial Part10: GamePlay Test

Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Ten

Author Steve Acaster Date 05/11/2011 (2:22 pm) Comment 5 comments

Tactics-Action Hybrid Game Tutorial Part9: Ai Combat

Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Nine

Author Steve Acaster Date 05/10/2011 (8:33 am) Comment 4 comments

Tactics-Action Hybrid Game Tutorial Part8: Custom Ai

Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Eight

Author Steve Acaster Date 05/08/2011 (6:12 pm) Comment 4 comments

Tactics-Action Hybrid Game Tutorial Part7: Tactics GameType

Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Seven

Author Steve Acaster Date 05/08/2011 (3:59 pm) Comment 5 comments

Tactics-Action Hybrid Game Tutorial Part6: Fix Gui Calls

Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Six

Author Steve Acaster Date 05/08/2011 (2:11 pm) Comment 2 comments

Tactics-Action Hybrid Game Tutorial Part5: Energy and Turns

Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Five

Author Steve Acaster Date 05/08/2011 (12:11 pm) Comment 2 comments

Tactics-Action Hybrid Game Tutorial Part4: Player Actions

Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Four

Author Steve Acaster Date 05/08/2011 (9:52 am) Comment 5 comments

Tactics-Action Hybrid Game Tutorial Part3: Camera System

Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Three

Author Steve Acaster Date 05/08/2011 (7:11 am) Comment 3 comments

Tactics-Action Hybrid Game Tutorial Part2: Level Creation

Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Two

Author Steve Acaster Date 05/07/2011 (7:06 pm) Comment 3 comments

Tactics-Action Hybrid Game Tutorial Part1: Overview

Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part ONE. 'Cos Torque ain't just for Tribes style games ...

Author Steve Acaster Date 05/07/2011 (6:35 pm) Comment 0 comments

Faking Aircraft and Real Airstrikes In T3D - Part Two of two

Faking aircraft zooming overhead like all the cool FPS's have ... but let's expand that and have fake aircraft deliver REAL airstrikes! In T3D using scripted objects, baffling 3D maths and raycasts.

Author Steve Acaster Date 04/15/2011 (1:32 pm) Comment 14 comments

Faking Aircraft and Real Airstrikes In T3D - Part ONE of two

Faking aircraft zooming overhead like all the cool FPS's have ... but let's expand that and have fake aircraft deliver REAL airstrikes! In T3D using scripted objects, baffling 3D maths and raycasts.

Author Steve Acaster Date 04/15/2011 (1:30 pm) Comment 6 comments

Hud Images to Represent State of Player Health

Replaces the numerical value of the healthHud on screen with a series of images to represent state of Player health.

Author Steve Acaster Date 02/24/2011 (9:40 am) Comment 14 comments

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