Steve Acaster's Resources
Saving and Loading variables by creating a new filetype with extension of your choice and then reading the information back. This is a basic introduction to using FileObject.
Author Steve Acaster Date 01/10/2012 (7:25 am) Comment 3 comments
A very basic method of saving and loading custom games in progress for single-player, keeping various information and variables about the player and other objects that are or were part of the missionGroup that would otherwise be lost on restart.
Author Steve Acaster Date 01/09/2012 (7:06 pm) Comment 8 comments
The PlayerObject can use poses such as crouch and prone (if the model has the animations), but Ai's don't. Here's how to fix that and enable your Ai to use the same pose options as a human player.
Author Steve Acaster Date 08/04/2011 (9:42 am) Comment 9 comments
Torque3D has a seldom loudly mentioned but very important hierarchy - and getting it wrong stops stuff from working. Here's a refresher.
Author Steve Acaster Date 06/20/2011 (7:10 am) Comment 8 comments
Handling of death animations has had it's issues over the years, but now T3D 1.1 has shipped with multiple player models with wildly different counts of death animations - here's how to make it all work as it should.
Author Steve Acaster Date 06/04/2011 (6:10 am) Comment 10 comments
Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Twelve - Final Part.
Author Steve Acaster Date 05/13/2011 (4:14 pm) Comment 6 comments
Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Eleven
Author Steve Acaster Date 05/13/2011 (4:06 pm) Comment 1 comments
Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Ten
Author Steve Acaster Date 05/11/2011 (2:22 pm) Comment 5 comments
Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Nine
Author Steve Acaster Date 05/10/2011 (8:33 am) Comment 4 comments
Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Eight
Author Steve Acaster Date 05/08/2011 (6:12 pm) Comment 4 comments
Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Seven
Author Steve Acaster Date 05/08/2011 (3:59 pm) Comment 5 comments
Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Six
Author Steve Acaster Date 05/08/2011 (2:11 pm) Comment 2 comments
Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Five
Author Steve Acaster Date 05/08/2011 (12:11 pm) Comment 2 comments
Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Four
Author Steve Acaster Date 05/08/2011 (9:52 am) Comment 5 comments
Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Three
Author Steve Acaster Date 05/08/2011 (7:11 am) Comment 3 comments
Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part Two
Author Steve Acaster Date 05/07/2011 (7:06 pm) Comment 3 comments
Valkyria Chronicles style turnbased, 3rd person squad tactics-action hybrid gametype for Torque3D (singleplayer). Part ONE. 'Cos Torque ain't just for Tribes style games ...
Author Steve Acaster Date 05/07/2011 (6:35 pm) Comment 0 comments
Faking aircraft zooming overhead like all the cool FPS's have ... but let's expand that and have fake aircraft deliver REAL airstrikes! In T3D using scripted objects, baffling 3D maths and raycasts.
Author Steve Acaster Date 04/15/2011 (1:32 pm) Comment 14 comments
Faking aircraft zooming overhead like all the cool FPS's have ... but let's expand that and have fake aircraft deliver REAL airstrikes! In T3D using scripted objects, baffling 3D maths and raycasts.
Author Steve Acaster Date 04/15/2011 (1:30 pm) Comment 6 comments
Replaces the numerical value of the healthHud on screen with a series of images to represent state of Player health.
Author Steve Acaster Date 02/24/2011 (9:40 am) Comment 14 comments















