Tim Gift's Resources
The download file includes a project file and some notes on how to use Eclipse and mingwin to compile and debug the Torque engine under Windows.
Author Tim Gift Date 12/15/2003 (2:42 pm) Comment 9 comments
The patch and additional files in the zip file (lighting_patch.zip) clean up scenelighting.cc and seperate the interior/terrain code from scenelighting and from each other.
Author Tim Gift Date 12/15/2003 (2:27 pm) Comment 17 comments
This patch adds bump mapping to the terrain engine.
Author Tim Gift Date 05/12/2003 (9:36 am) Comment 85 comments
This patch allows the projectile to class to interact with water volumes.
Author Tim Gift Date 05/09/2003 (3:08 pm) Comment 5 comments
This patch upgrades the OpenGL DX wrapper to DX9.
Author Tim Gift Date 05/09/2003 (2:54 pm) Comment 12 comments
This patch adds support for transparent surfaces in interior shapes.
Author Tim Gift Date 05/09/2003 (2:37 pm) Comment 52 comments
Ambient animations are usually background animations such as plant swaying, flag waving, etc. They are typically started when the object is constructed and run continuously. This is an example of starting an ambient animation on a static shape using the StaticShape base class/datablock.
Author Tim Gift Date 09/30/2001 (10:22 am) Comment 26 comments
A short example of throwing objects using the Torque scripting engine.
Author Tim Gift Date 09/04/2001 (8:43 pm) Comment 5 comments
A overview of why the resource database was built and a list of it's key features.
Author Tim Gift Date 01/03/2001 (3:30 pm) Comment 0 comments
Code to calculate the intersection of a line segment and a box.
Author Tim Gift Date 12/14/2000 (6:26 pm) Comment 4 comments
A brief overview of how explosions where constructed and animated in the Tribes games.
Author Tim Gift Date 12/01/2000 (8:30 pm) Comment 3 comments
An overview of the more advanced resource searching available on the GarageGames site.
Author Tim Gift Date 11/29/2000 (3:20 pm) Comment 1 comments
