This resource takes Mark Holcomb's AiGuard and makes it work with Dan Keller's Flexibile A* Pathfinding system.
Author Tim Lang Date 07/21/2008 (7:24 am) Comment 11 comments
Building on the previous gems, this gem will add the final functionality to the PlasticZapper object. It will create a Lightning effect from the tip of the mechanical arm to the player and it will add energy to the player and remove energy from the Zapper itself.
Author Paul Dana Date 07/19/2008 (11:15 am) Comment 0 comments
With this resource GroundCover will check the terrain texture to decide if it should place a shape in that position or not. Tested with TGEA 1.7.1
Author Leslie Young Date 07/18/2008 (12:46 pm) Comment 16 comments
Output green text to the console with a Con::hackf() engine function and a ConsoleFunction called hack().
Author Shaderman Date 07/18/2008 (12:46 pm) Comment 1 comments
This HowTo will walk you through getting the Yack Pack working in the AFX codebase. The changes are made in script only and so should work in TGE 1.5.2 and TGEA 1.03
Author Mark Dynna Date 07/18/2008 (12:46 pm) Comment 13 comments
Like the previous gem, this gem builds on the zapper.cs script file from Gem #26. In this gem we show how to add a managed trigger to control the mechanical arm on the PlasticZapper.
Author Paul Dana Date 07/17/2008 (7:34 pm) Comment 0 comments
This code was first written by Ken Pajala. I have just extended it a bit and submitted it as a resource. Enjoy!
Author Phillip O'Shea Date 07/17/2008 (7:34 pm) Comment 8 comments
A tutorial for intermediate C++ TGE programmers who are interested in learning a bit more about rendering objects, creating new object classes, and ghosting.
Author Orion Elenzil Date 07/17/2008 (9:24 am) Comment 11 comments
A script-based array object modeled after the C++ Vector
Author James Ford Date 07/17/2008 (9:24 am) Comment 16 comments
A fix to the player bounding box problems created by adding additional position resources and a couple of other improvements.
Author Ronald J Nelson Date 07/17/2008 (9:23 am) Comment 7 comments









