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A-Star Guard

This resource takes Mark Holcomb's AiGuard and makes it work with Dan Keller's Flexibile A* Pathfinding system.

Author Tim Lang Date 07/21/2008 (7:24 am) Comment 11 comments

Plastic Gem #29: Zapper Lightning

Building on the previous gems, this gem will add the final functionality to the PlasticZapper object. It will create a Lightning effect from the tip of the mechanical arm to the player and it will add energy to the player and remove energy from the Zapper itself.

Author Paul Dana Date 07/19/2008 (11:15 am) Comment 0 comments

TGEA GroundCover Terrain Surface Reference

With this resource GroundCover will check the terrain texture to decide if it should place a shape in that position or not. Tested with TGEA 1.7.1

Author Leslie Young Date 07/18/2008 (12:46 pm) Comment 16 comments

Hack the console - green!

Output green text to the console with a Con::hackf() engine function and a ConsoleFunction called hack().

Author Shaderman Date 07/18/2008 (12:46 pm) Comment 1 comments

Yack Pack with AFX

This HowTo will walk you through getting the Yack Pack working in the AFX codebase. The changes are made in script only and so should work in TGE 1.5.2 and TGEA 1.03

Author Mark Dynna Date 07/18/2008 (12:46 pm) Comment 13 comments

Plastic Gem #28: Zapper Mechanical Arm

Like the previous gem, this gem builds on the zapper.cs script file from Gem #26. In this gem we show how to add a managed trigger to control the mechanical arm on the PlasticZapper.

Author Paul Dana Date 07/17/2008 (7:34 pm) Comment 0 comments

Torque XCode 3.0 Specification

This code was first written by Ken Pajala. I have just extended it a bit and submitted it as a resource. Enjoy!

Author Phillip O'Shea Date 07/17/2008 (7:34 pm) Comment 8 comments

Happy Fun Squiggle Ball

A tutorial for intermediate C++ TGE programmers who are interested in learning a bit more about rendering objects, creating new object classes, and ghosting.

Author Orion Elenzil Date 07/17/2008 (9:24 am) Comment 11 comments

TScriptArray Object

A script-based array object modeled after the C++ Vector class. Has some useful methods already implemented and tested: clear, push_back, pop_back, push_front, pop_front, insert, find, erase, erase_fast, getRandom, reverse, sort...

Author James Ford Date 07/17/2008 (9:24 am) Comment 16 comments

Pseudo AutoBounds & Player multi-position improvements

A fix to the player bounding box problems created by adding additional position resources and a couple of other improvements.

Author Ronald J Nelson Date 07/17/2008 (9:23 am) Comment 7 comments