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Mob Look

Control the mobs head movements

Author Erik Madison Date 07/30/2008 (3:18 pm) Comment 7 comments

Joystick/Gamepad support with cursor/mouse button control.

This is essentially 2 resources: basic gamepad/joystick support and gamepad mouse emulator(virtual mouse). There is also an upgrade to the optionsDlg gui that support the virtual mouse and some other minor tweaks. It was set up to use as a quick drop-in when building a new project(or doing a rebuild).

Author Kent Butler Date 07/30/2008 (7:22 am) Comment 6 comments

Plastic Gem #34: TGEA Decals

Restore TGEA Decal Manager and decals This resource will show you how to turn the decals back on, by the end you will be able to restore footprints and bullets holes, included in stock TGEA.

Author Anthony Rosenbaum Date 07/28/2008 (6:35 am) Comment 13 comments

Plastic Gem #33: Damaged/Bloody Weapons

Change the skin of weapon with an IFL to imply damage or blood Have you ever noticed that threads on ShapeBaseImages can only be played via its state machine? Have you ever wanted to play a thread on that ShapeBaseImages weapon to show a change in its appearance such as showing damage or blood?

Author Anthony Rosenbaum Date 07/25/2008 (6:15 am) Comment 5 comments

Plastic Gem #32: Schedules

Tips for Scheduling Schedules, they are a core aspect to Torque scripting. Today's gem will deal with some simple scheduling issues to make your work less buggy.

Author Anthony Rosenbaum Date 07/24/2008 (6:40 am) Comment 2 comments

AtlasOldHeightfield Modifications for Large Terrains

Importing large heightmaps can cause memory allocation errors. For example a 16k x 16k heightmap will typically cause TGEA to crash since it the OS will not allocate the necessary memory. During creation of the geometry atlas AtlasOldHeightfield::LoadRaw16 attempts to load the entire heightmap into memory. Fortunately this isn't necessary. By accessing the raw file line by line the memory problem can be avoided.

Author Dennis Trevillyan Date 07/24/2008 (6:40 am) Comment 1 comments

Watermark text for TGE

This resource will give you 2d watermark text for TGE.

Author Herru Cules D Date 07/24/2008 (6:40 am) Comment 3 comments

Plastic Gem #31: Torque Fubars for Noobs

Things to avoid This article is for programmers new to Torque. Torque script is "idiosyncratic" (to say the least). It can even be downright misleading if you try to jump right in without reading any docs. Here are three things to watch out for

Author Anthony Rosenbaum Date 07/23/2008 (7:05 am) Comment 1 comments

t2dTheora: A Theora scene object class

When I wanted to play a Theora video and set its layer so it plays behind some static sprite, I couldn't do so since I was dealing with a Gui control. This resource allows you to create a Theora scene object where you can set the layer, apply physics, add collision and much more. In fact, you can perform any functionality supplied by t2dSceneObject.

Author Tony A Date 07/22/2008 (1:43 pm) Comment 8 comments

Plastic Gem #30: Torque Tips for Noobs

Torque Scripting Tips Like any language there are intricacies that one learnes as they are exposed to the language longer. The next two Gems will discuss Top Tips and Fubars for the benefit of programmers new to Torque script.

Author Anthony Rosenbaum Date 07/22/2008 (1:43 pm) Comment 4 comments