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Plastic Gem #39: Plastic Tweaker Animated GUI

Use the Plastic Tweaker to adjust GUI transitions This article will look at a basic scripted data driven state machine to control GUI transitions. It is presumed you have already integrated, Plastic Gems, Ease and Animated GUI and the Plastic Tweaker, into your code base.

Author Anthony Rosenbaum Date 08/14/2008 (6:07 am) Comment 3 comments

Plastic Gem #38: Plastic Tweaker Application

Discussion of applied uses for the Plastic Tweaker If you have been following the Plastic Gem series you have been introduced into a wealth of powerful code snippets not to mention the power of the Plastic Tweaker. I would like to take this gem to get into more of a constructive discussion on how the Plastic Tweaker could be applied to solve a multitude of other issues.

Author Anthony Rosenbaum Date 08/13/2008 (6:16 am) Comment 3 comments

TGEA 1.7.1 Fullscreen Fx update

Update of previous TGEA fullscreen fx shader resource with new features included.

Author Frank Bignone Date 08/13/2008 (6:16 am) Comment 39 comments

Dynamic GUI

Server controlled gui

Author Erik Madison Date 08/13/2008 (6:16 am) Comment 3 comments

Get bounding box of animated skinned mesh

The bounding box around a TSShapeInstance with a skinned mesh inside of it, does not change as the skin is animated. This resource presents a simple way to get the bounding box of the transformed skin vertices.

Author Milt-Tec Corp (#0001) Date 08/13/2008 (6:16 am) Comment 5 comments

TorqueScript for Checking for OpenGL Support in TGE

As TGE runs mainly on OpenGL support, and D3D functionality is not supported well, it is important that the user should check for OpenGL support of the client machine. This article describes a scripting approach that would allow a developer to check if the client machine has OpenGL support . If the user has no OpenGL support, then the script could close down the application after informing the user of outdated display card (and its associated drivers).

Author Pisal Setthawong Date 08/13/2008 (6:16 am) Comment 2 comments

Plastic Gem #37: Plastic Tweaker Support

Support GUIS for the Plastic Tweaker, including the Plastic picker a too used to choose a GUI point or rectangle

Author Anthony Rosenbaum Date 08/12/2008 (6:09 am) Comment 8 comments

Plastic Gem #36: Plastic Tweaker Comments

This resource covers the Plastic Tweaker Comment convention and GUI tools for generating them ( Tweak Property Window and Tweak List Editor)

Author Anthony Rosenbaum Date 08/11/2008 (6:36 am) Comment 1 comments

Plastic Gem #35: Plastic Tweaker

The Plastic Tweaker is an in-game datablock editor. The Plastic Tweaker is the most powerful tool we have yet created for ourselves, and works fantastically with all our Gems.

Author Anthony Rosenbaum Date 08/07/2008 (11:17 am) Comment 8 comments

Custom Application Icons (TGEA)

This resource will allow you to use a Custom Application Icon for your executable. It includes the ability to use a smaller icon for your application window and follows the best practices for application icons as reccomended by Microsoft.

Author Quinton Delpeche Date 08/07/2008 (11:17 am) Comment 4 comments