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3D Folder GUI (TGEA)

3D Wheel GUI for TGEA 1.7.1

Author Frank Bignone Date 08/25/2008 (7:20 am) Comment 4 comments

TGEA Hidden Gem: CameraBookmark

Enable the CameraBookmark system that is already built into the TGEA 1.7.1 engine.

Author Ben Sparks - Warspawn Date 08/25/2008 (7:20 am) Comment 3 comments

Plastic Gem #45: Kirk Alberts' Worn Paint

Photoshop tutorial to show how to make worn textures

Author Anthony Rosenbaum Date 08/22/2008 (6:12 am) Comment 6 comments

Wiimote integration on Mac

How to use the wiimote on Mac OSX, directly connected to the integrated bluetooth (based on work done by Rob Terrell : http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12683). His work is based on this open-source project : http://sourceforge.net/projects/darwiin-remote/

Author Nicolas Buquet Date 08/22/2008 (6:12 am) Comment 6 comments

Plastic Gem #44: Custom Camera Zoom

Adding custom zoom to shapebaseimages This Gem will look at adding custom FOV zoom to the shapebaseImage. There are two parts the C side, which should be familiar to you and script side.

Author Anthony Rosenbaum Date 08/21/2008 (6:59 am) Comment 2 comments

Plastic Gem #43: Death Orbit Cam

Fix for Camera' setOrbitMode This gem is short and sweet. If you were to look at the definition of the camera object in camera.h you might notice an enumerator for the various modes the camera can be in

Author Anthony Rosenbaum Date 08/20/2008 (6:22 am) Comment 4 comments

Edit script files and functions during run-time

A tiny little mod to enable you to easily modify script files and functions during runtime. This applies to TGE/A and TGB. You'll need to make a few small source mods to get this method working.

Author Phillip O'Shea Date 08/20/2008 (6:22 am) Comment 6 comments

Plastic Gem #42: Shape Name Hud Upgrades

Add a health bar next to name on shapename hud In this article we are going to improve the GuiShapeNameHud so that it shows the players health along with their name.

Author Anthony Rosenbaum Date 08/19/2008 (6:24 am) Comment 8 comments

Plastic Gem #41: Health Bar Upgrades

Allows GuiHealthBarHud to display text of the health In this article we will look at several ways to upgrade the GuiHealthBarHud and so that we have another way of showing health. Most of the code is the same but because TGE and TGEA use different utilities for drawing on the screen we will repeat the final instructions for the rendering section.

Author Anthony Rosenbaum Date 08/18/2008 (6:15 am) Comment 8 comments

Plastic Gem #40: Custom Editor Menus

Learn how to add a custom menu section to the stock Torque Editors for TGE and TGEA This resource is design to show you how to add new sections to the menus for the TGE and TGEA in game editors. Note that TGE and TGEA has different approaches for creating menus GUIs so be sure to follow the section that applies to your engine.

Author Anthony Rosenbaum Date 08/15/2008 (7:54 am) Comment 3 comments