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IgnoreMouse property on GuiControl for easier embedding

This adds a property that allows a control to ignore mouse input. This is helpful when you want to embed other controls inside of controls that must process the mouse input, such as GuiButtonCtrl.

Author Jaimi McEntire Date 09/22/2008 (11:44 am) Comment 4 comments

Realistic yearly atmospheric cycle system v0.1 beta

With this code we have a realistic time, daynight, week, month, season, year system based on the standard of torque engine with some technical tricks. I use the excellent fog method that gives me the ability to change the fogdistance, viewdistance and fogcolor. In this code you can use the weather system who supporting the rain, heavyRain, snow, cloud and lighting effects by volumetric variables under the time and seasons control. For moon i use 6 materials (left half, left quarter, ghostmoon, right quarter, right half and full moon). For a realistic effect i propose to use 1 sky material in 3 steps (day, night, sunset/sunrise).I use this code in my MMOrpg game and working properly in singleplayer and multyplayer mode.

Author Dimitris Matsouliadis Date 09/15/2008 (2:14 pm) Comment 28 comments

Torque Mission Editor Snapping Tool...

Allows you to quickly add objects to your scene by replacing the "camera dropping" techinques with intuitive "point-and-clicking." Reduces the need to manually edit the orientation of the objects by having a "orient to surface normal" option

Author Daniel Hopkins Date 09/15/2008 (2:13 pm) Comment 20 comments

TGE 1.3 bugfix to Canvas.SetContent

looks already fixed in 1.4+, fixes a bug where Canvas.setContent(new GuiControl()) would crash.

Author Orion Elenzil Date 09/09/2008 (6:16 am) Comment 0 comments

Realistic DayNight cycle v0.1 beta

This try is bassed on the urgency for a daynight system under the control with others systems. I start this design in order to compose step by step a date/week/month/year system with seasons, weather conventions etc. My project is MMORPG game with FPS combat style in 350 BC. I like to work only with Torque engine:) With this code we have a realistic daynight system based on the standard of torque engine with some technical tricks. I use the excellent fog method that gives me the ability to change the fogdistance, viewdistance and fogcolor. The tunning is appointed on server tics and the steps on the sun elevation from 0 to 360 degrees. We have 360 steps to change the light, colors and sky materials. I use ~220 for the day and the remaining for the night. For a realistic effect i propose to use 1 sky material in 3 steps (day, night, sunset/sunrise). Dont worry about colors... fog give us a very nice sunrise and a romantic sunset. For moon i use 6 materials (left half, left quarter, ghostmoon, right quarter, right half and full moon). Make your materials of moon steps in 25-30% transparent, this give you the realism that the moon is rear of the cloud. For better result use a DRL type sun like the sun in article. For the sunlight material i use the standard corona with some effect of yellow or gold color up. This is the first version and it works properly. Time to Time i'll put here the updates for this system. I will be happy to hear any suggestions or notes from you to make this better.:)

Author Dimitris Matsouliadis Date 09/09/2008 (6:16 am) Comment 13 comments

Distance Fading

Fade out objects based on their distance from the camera in TGE.

Author Adam Larson Date 08/29/2008 (7:19 am) Comment 4 comments

Particle Alignment

Align particles along an absolute axis for rendering surface effects, among other things. This is for TGE only.

Author Adam Larson Date 08/29/2008 (7:18 am) Comment 14 comments

Script callstack dumping

This resource will allow you to dump to your console the current call stack for Torque Script. This is very handy if you want to determine how a function is being called, without causing the program to break.

Author Peter Simard Date 08/25/2008 (7:20 am) Comment 4 comments

Improved AI Guard Unit

An entirely scripted AI bot system that has a variety of easy to customize options. For use with T3D 1.2 or the MIT licensed version of T3D.

Author Twisted Jenius Date 08/25/2008 (7:20 am) Comment 174 comments

3D Wheel GUI (TGEA)

3D Wheel GUI for TGEA 1.7.1

Author Frank Bignone Date 08/25/2008 (7:20 am) Comment 8 comments