There's a small bug in GuiShapeNameHud's determination of what's in the viewcone, here's a fix and also a slight optimization.
Author Orion Elenzil Date 01/29/2006 (3:32 pm) Comment 8 comments
This is a consolidation of several GuiObjectView resources.
Author Ronald J Nelson Date 01/29/2006 (3:32 pm) Comment 47 comments
Simple direct object following code for AIPlayers
Author Eric Hartman Date 01/29/2006 (3:31 pm) Comment 5 comments
This resource adds advanced music playing capabilities to the Torque Game Engine. Big or small, if your TGE game plays music you can benefit from this resource.
Author Robert Geiman Date 01/29/2006 (3:30 pm) Comment 144 comments
Basic team based character selection using guiObjectView and accompanying scripts. The character is selected post-game-connect based upon the team he/she chose while in observation mode.
Author Jon Jorajuria Date 01/19/2006 (10:37 pm) Comment 27 comments
This article and accompanying file will implement 3d mesh line tracers into stock 1.4 TGE.
Author Max Robinson Date 01/19/2006 (10:35 pm) Comment 16 comments
iTickable Script Object for TGE 1.4
Author Josh Moore Date 01/19/2006 (10:35 pm) Comment 17 comments
Fixes potential offsets in the particle trail of a projectile caused from the server to client time discrepancy.
Author Paul /*Wedge*/ DElia Date 01/19/2006 (10:34 pm) Comment 9 comments
Hi at all... This is my first resource..I don't know if exist but i create a sound in a trigger executable only one is you enter in trigger and if you go out the trigger ... delete =) and sound not reinezialize =) Use this on dialog for my game...
Author CIMO Date 01/19/2006 (10:34 pm) Comment 4 comments
The main issue (In my opinion) for Atlas is textured terrains. For this I made a simple shader, and some code modifications. But before coding, you must understand How it works.
Author Vincent BILLET Date 01/18/2006 (5:20 pm) Comment 3 comments




