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Camera Shake on Weapon Fire

This will show you how to move the camera shake function into your projectile class, enabling you to have a camera shake effect on firing of a weapon.

Author Tim Heldna Date 02/23/2006 (9:44 am) Comment 31 comments

GuiImgHealthBarHud

A new health bar hud that uses images. Also includes a generic image bar hud.

Author Ryan Mick Date 02/23/2006 (9:42 am) Comment 43 comments

Creating vehicles in Maya and on Mac

Working on a Mac? Can't use the default buggy shape that's included in .MAX format? Using Maya and want to know how to create vehicles? This is exactly what you want. Step by tep tutorial on how to create vehicles in Maya...

Author Jacco Jansen Date 02/23/2006 (9:41 am) Comment 4 comments

Updated ODBC support for TGE 1.4, TGB 1.1 and TSE ms4

Just an update to the ODBC support resource by OneST8. This adds SQL Server and Oracle support as well as a lot of other options. Now works on Linux, Mac and Windows

Author Jonathon Stevens Date 02/01/2006 (5:01 pm) Comment 216 comments

Lua scripting for Torque

This software is the source code for a lightweight bridge between the Lua scripting language and Torquescript. Using this makes it possible to write parts of your game logic in Lua and use Torquescript mainly for engine specific pieces of the game.

Author Joe Rossi Date 02/01/2006 (5:01 pm) Comment 96 comments

Skin the thumb slider control

Tired of that basic thumb slider? Here is the code that enables you to skin it.

Author Brandon Maness Date 02/01/2006 (5:00 pm) Comment 2 comments

Discover script names and loading order

Have you ever wanted a utility to create a text file that had every compiled script, and the order it was loaded?

Author Brandon Maness Date 02/01/2006 (4:59 pm) Comment 5 comments

Fix "bouncing projectile" problem

This will fix the "bouncing projectile" problem in projectile.cc.

Author Matt "Mr. Pig" Razza Date 02/01/2006 (4:59 pm) Comment 20 comments

Shadows class derived from Sceneobject

By deriving the Shadow class from sceneobject you get a shadow which does not vanish when the shadow casting object is offscreen. Includes many other improvements as well.

Author Duncan Gray Date 01/29/2006 (3:35 pm) Comment 112 comments