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OpenAL and Torque 2D

OpenAL 2d sound panning in Torque2d and TGE.

Author Simon Love Date 02/28/2006 (6:58 pm) Comment 3 comments

Dynamic changeable player textures

Using this, you can create an armor/clothing system like those seen in MMOs. Meshes are defined with a base texture "naked". Your armor and clothing models are then applied ontop of this. You could also apply things such as scars, tattoos, eyes, etc. Mod based off of marcs texture layer code http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7650 There is currently a bug with it where it randomly wont work. If your player dies and respawns it will usually start working again. I am posting this resource in the hope that someone can see the problem

Author Peter Simard Date 02/28/2006 (6:58 pm) Comment 14 comments

Pathed Camera

This resource will show you how to create a camera object that follows a path

Author Tim Heldna Date 02/28/2006 (6:58 pm) Comment 22 comments

Context sensitive crosshair/object interaction

Changes the default crosshair to one that changes depending on what object is under it, and allows you to interact with that object when you push a key.

Author Gareth Fouche Date 02/28/2006 (6:57 pm) Comment 38 comments

pimp out your world editor: 1 key forced select axis for move/rotate

the stock tge world editor is too much work when rotating/moving an object. With this code change, your efficency is greatly improved.

Author Charles B Date 02/23/2006 (10:52 am) Comment 6 comments

Textured Text & Billboard text

Allows you to create a dynamic texture using a sample image. This allows you to apply effects to the text (drop shadow, outlines, etc), and more importantly allows you to render the texture into the 3d world.

Author Peter Simard Date 02/23/2006 (10:51 am) Comment 25 comments

GuiContol: reposition() instead of resize()

Improve performace when repositioning a GuiControl.

Author Orion Elenzil Date 02/23/2006 (10:51 am) Comment 2 comments

Modified GuiShapeNameHUD

On a lark I decided for fun I would see if I could get the GuiShapeNameHud to display damage values as well as names... Well I took the relevant bits from GuiCrossHairHud and merged them in. It works!

Author Dreamer Date 02/23/2006 (10:50 am) Comment 11 comments

First/Third Person Different Weapon Models

Different weapon models for first and third person perspective, so the addition of high poly hands and weapon models in first are possible without them being visible in third person view.

Author Chris Byars Date 02/23/2006 (10:49 am) Comment 41 comments

Animation speed multiplier for t2dAnimatedSprite

Added an animation speed multiplier to t2dAnimatedSprite, which allows you to speed up (or slow down) the animations smoothly for the certain sprite.

Author Andreas Kirsch Date 02/23/2006 (10:49 am) Comment 0 comments