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T2D TScript-controlled rigid body impulse forces

I have created this demo and engine modification in a (successful) attempt to gain greater control over the physics system of the T2D engine, specifically the rigid-body physics, allowing forces to affect both linear and angular motion of objects by applying force to a specific location on the object.

Author Kyle Kronyak Date 03/17/2006 (6:58 pm) Comment 0 comments

CipherLib for T2D

A small library that should make asset protection easier for T2D users.

Author Michael Woerister Date 03/17/2006 (6:58 pm) Comment 31 comments

Torque Script Bike

A Bike written with no engine changes

Author Brian Jansen Date 03/17/2006 (6:57 pm) Comment 26 comments

Set a Projectile to explode itself at a specified time

If you ever wanted your projectile to explode at a certain time if it doesn't hit something first instead of just fading away. This resource will let you do that. ***Note this resource is based off Torque 1.4

Author Michael Cozzolino Date 03/17/2006 (6:57 pm) Comment 11 comments

Torque Lighting Kit - GuiObjectView

This resource contains a GuiObjectView control designed specifically for the Torque Lighting Kit.

Author John Kabus (BobTheCBuilder) Date 03/07/2006 (11:22 am) Comment 26 comments

Dynamic Range Lighting

This resource allows for the implementation of Dynamic Range Lighting into the Torque Lighting Kit

Author Jeff Raab Date 03/07/2006 (11:21 am) Comment 54 comments

Score Reset: Introductory Tutorial

Simple snippet to reset the Score after mission completion of the Introductory Tutorial

Author Jason T Date 03/07/2006 (11:16 am) Comment 1 comments

Standard Zip Encryption Support

This resource adds standard Zip2.0 encryption support to Torque's existing zip support. This allows you to create encrypted zip files in any standard zip program and use them in Torque.

Author Tom Bampton Date 02/28/2006 (7:00 pm) Comment 47 comments

Network optimization - setMoveMaskIfReallyNeedTo()

edit: !!! do not use this resource as presented here !!! - see post at bottom. a fix is on the way ! in stock TGE1.3, player::updatePos() sets the player's movemask(). since updatePos is, i believe, called every server tick, this means about 13 bytes are being written every tick for in-scope player objects. which apparently may not be significant, thanks to the details of UDP packets and stuff, but at the same time is pretty unnecessary and easy to fix.

Author Orion Elenzil Date 02/28/2006 (7:00 pm) Comment 11 comments

A-Star Pathfinding Extension - T2d

C++ A-Star path-finding extension. Designed to be simple to use, flexbile, and efficient. Many features, including linear and spline paths, path optimization, path-weighting, multiple paths.

Author Phil Shenk Date 02/28/2006 (6:59 pm) Comment 50 comments