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Exempt Two Objects from Collision with ContainerRayCast

I have come across situations where I'd like to exempt an object from collision detection with ContainerRayCast, but the method only allows for one exempt object and I'm already exempting the player object. This resource allows you to specify an optional second exempt object with ContainerRayCast.

Author Rubes Date 04/02/2006 (10:29 am) Comment 5 comments

GuiSliderCtrl update as you drag

This will make the guiSliderCtrl update AS you drag the slider, and not just when you release the mouse button.

Author Chris Labombard Date 04/02/2006 (10:29 am) Comment 1 comments

Guide to Operators

A handy guide on Operators, written by Zear a few years back. It is made for Tribes 1's TorqueScript(If you would call it TorqueScript), but most of it still applies to the new. I find it's definitions easy to understand, and I hope it will help beginners out, it has examples too.

Author Alex Huck Date 04/02/2006 (10:29 am) Comment 0 comments

Pause/unpause support for Ogg Theora playback

This patch adds pause/unpause support to the Ogg Theora playback code, including console methods on GuiTheoraCtrl for pausing and unpausing playback. Definitely works for T2D 1.1BETA1.1, won't work on earlier T2D versions, and may or may not work on TGE/TSE.

Author Jon Frisby Date 04/02/2006 (10:28 am) Comment 3 comments

1.4 Theora Support In TSE

This goes over how to take the 1.4 Theora Support and apply it to work with the CVS TSE code base.

Author Jon Wilsdon Date 04/02/2006 (10:28 am) Comment 26 comments

GuiRadarCtrl TGEA

Matt Webster's GuiRadarCtrl for TSE.

Author Chris Byars Date 04/02/2006 (10:28 am) Comment 11 comments

Getting Joystick/Gamepad names

This is a small engine mod that will get you the shortname of the joysticks/gamepads for use with action maps, and as an added bonus will get you the "pretty" device name.

Author Jaybill Date 03/17/2006 (7:01 pm) Comment 4 comments

Flying vehicle Fix

This is a small fix, with physics tweaks to help Flying vehicles be more realistic. This also makes it to where you don't have to set the integration at a high number like 4 or 5. You can set it to 1 like other vehicles in the engine.

Author Kirchgessner Date 03/17/2006 (7:01 pm) Comment 15 comments

Create different Key Bindings for differnt play modes

Not sure if this is really needed, but when I started I wanted to know how to change my in-game control setup for different play modes like RPG and BATTLE and I wasn't able to find any help on the subject so I came up with this idea...

Author Jacco Jansen Date 03/17/2006 (6:59 pm) Comment 5 comments

Breaking MaxHealth and Energy from the Databock

Rather short, their was alot of attempts to break max damage out of the datablock. I've been working on this issue for several days now and I feel I finally have it up and running. I am using it on my own server currently. This allows you to define datablocks for your "Races" and override their max health and energy on the fly w/out it affecting all the other players who use that same base Datablock

Author Vince Gee Date 03/17/2006 (6:59 pm) Comment 33 comments