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Lightwave Rigging For Torque

A tutorial that demonstrates using provided file how to get a Lightwave model, rigged animated and ready for Torque. Supplemental tutorial videos have been added for unwrap and weight mapping.

Author Andy Hawkins Date 04/04/2006 (11:09 am) Comment 32 comments

How to create your own Relief Maps using Gimp (#1 of 3 tutorials)

Create your own relief maps for use in the Torque Shader engine. You can use either Photoshop or Gimp or NVidia's Stand-alone Utilities. This tutorial will teach you how to use Gimp to create your relief map.

Author Raxx Date 04/04/2006 (11:04 am) Comment 10 comments

PathedInterior 1.4

This is a patch for the Pathed Interiors Upgrade developed by Mark Harmon & Dave Potter, which will work with a clean version of TGE 1.4

Author Ryan Mick Date 04/04/2006 (11:01 am) Comment 39 comments

TGE Local Multiplayer

Allow control of two or more players in a single machine, using a single connection, with independent key bindings.

Author Manoel Neto Date 04/04/2006 (11:00 am) Comment 12 comments

"Fixed" fxShapeReplicator for TSE

Ok, this is more a quick hacking up of code rather than a finalized replicator but it does work well. Remember to include in your project and compile. It should already be in the editor so no worries there. More to come soon! Problems: Purple torus does not display yet because its been commented out. I plan to fix this soon.

Author Matt Vitelli Date 04/02/2006 (10:33 am) Comment 16 comments

TGE Simplification - Part 2: Merging /Starter.fps

These tutorials will show you how to simplify the TGE 1.4 scripts. This second tutorial shows you how to merge the /starter.fps directory into the /client, /server and /creator folders. The goal of these tutorials is to reduce the complexity of the script codebase.

Author Darrel Cusey Date 04/02/2006 (10:32 am) Comment 11 comments

TGE Simplification - Part 1: Merging /Common

These tutorials will show you how to simplify the TGE 1.4 scripts. This first tutorial shows you how to merge the /common directory with your chosen game module (I'm using starter.fps in this tutorial). The goal of these tutorials is to reduce the complexity of the script codebase.

Author Darrel Cusey Date 04/02/2006 (10:32 am) Comment 14 comments

GuiTextEditCtrl improvements

Make TGE 1.3's GuiTextEditCtrl behave more like a standard windows text edit control.

Author Orion Elenzil Date 04/02/2006 (10:32 am) Comment 7 comments

Setting up Torque from CVS on Ubuntu

Setting up Torque from CVS can be a daunting task for someone unfamiliar with how to do it. This guide aims to take someone that knows enough Linux to use Synaptic, and guides them along setting up the latest Torque from the CVS tree.

Author Logan Buesching Date 04/02/2006 (10:32 am) Comment 6 comments

Visual Studio Setup

There has been some confusion on building Torque 1.4 with VS. I am going to try and clarify the subject by compositing all the references which I feel are accurate through research and testing and present them in a functional form.

Author Christopher Lotz Date 04/02/2006 (10:30 am) Comment 4 comments