Developed with help from Eric Hartman, these replacements for the extrudedPolyList files remove most known collision glitches, and completely eliminate the player getting stuck or colliding with phantom objects on flat surfaces.
Author Kyle Carter Date 01/26/2007 (2:39 pm) Comment 25 comments
This is a modification on the GuiVehicleHealthBar from Anthony Rosenbaum, which allows you to set guis for your vehicle's health and energy.
Author CodingChris Date 01/09/2007 (10:12 am) Comment 4 comments
This resource adds a clustering effect to the foliage and shape replicators.
Author Jeff Loveless Date 01/05/2007 (2:03 pm) Comment 11 comments
This will display a picture (in my case, a map) which will toggle when you press the 'm' key.
Author Infinitum3D Date 01/05/2007 (2:02 pm) Comment 8 comments
OmniGraffle is an excellent Mac tool for designing flowcharts. This article explains, and provides a script, which will extract the information needed to form a decision tree written in TorqueScript with all necessary support functions defined.
Author Scott Coursey Date 01/05/2007 (2:02 pm) Comment 1 comments
System to send data on datablocks to the clients that is not hardcoded into the engine in a safe manner. Scripts can decide what data to send to the clients, and then the clients can use the data independently. This upgrade is fully backwards compatible with all old code and should not break any existing code.
Author Jack Oneal Date 01/05/2007 (2:02 pm) Comment 5 comments
TGE comes with a fully builtin in object oriented design that is generally hidden from scriptors but is used by the engine coders. This system upgrades the internal system allowing scriptors to become aware of the system and to debug their code alot easier. The system corrects several errors the system has that produced bugs that were impossible to fix for scriptors. This upgrade is fully backwards compatible with all old code and should not break any existing code.
Author Jack Oneal Date 01/05/2007 (2:01 pm) Comment 22 comments
If you need a high performance database in your game engine, but you don't want database access slowing down game-play then this resource is for you.
Author Tony Richards Date 12/14/2006 (3:02 pm) Comment 35 comments
An extension of Neo Bindells popular atlas terrain import GUI to allow creation of atlas2 unique and blender terrain. Added functionality allows conversion of the geometry chunk to atlas, import and conversion to atlas textures (jpg and png), and creation of the final atlas. Compatible with TGEA and L3DT.
Author Dennis Trevillyan Date 12/14/2006 (3:02 pm) Comment 39 comments
GCC is a great compiler, but it's kind of annoying to see it complain about missing newlines at the end of files. This is a quick fix for that.
Author Dreamer Date 12/14/2006 (3:02 pm) Comment 9 comments




