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Server Side Explosions

This bit of code provides a script function which can be used to create explosions on the server

Author Alex Scarborough Date 01/31/2007 (2:43 pm) Comment 8 comments

Trivial in-game iTunes support for OSX

This is a trivial resource to add support for controlling iTunes from torque, in-game.

Author Gary "ChunkyKs" Briggs Date 01/31/2007 (2:41 pm) Comment 1 comments

Render Server Objects

This code change will allow you to render the server objects in game. This lets you keep tabs on what your server objects are doing ( and not doing ) compared to the client objects. It's also a helpful way to learn about how the networking operates. This is a debug tool and will only be relevant when running on a machine that has both client and server.

Author Michel De Messieres Date 01/31/2007 (2:41 pm) Comment 4 comments

OpenAL Implementation Fix for TGB : ALgetlistener3f

As it stands now, the ALgetlistener3f function does not work properly in TGB, TGE or TGEA. Here is the revised function.

Author Simon Love Date 01/31/2007 (2:41 pm) Comment 0 comments

new consoleMethod: SimSet::getRandomObject()

trivial function. might be worth including in head someday tho. heck maybe it's already in there. this is based on TGE 1.3.5

Author Orion Elenzil Date 01/31/2007 (2:40 pm) Comment 2 comments

TGEA Material Loading Enhancement

Material system change to allow faster load times of TGEA based projects, while still allowing materials to properly be handled when Missions or Maps are loaded

Author Jeremiah Fulbright Date 01/31/2007 (2:39 pm) Comment 6 comments

Scripted Numerical Health GUI

A scripted numerical health GUI that supports player/vehicle health, pulsing & works across a network.

Author Tim Heldna Date 01/31/2007 (2:39 pm) Comment 12 comments

Client Visible Data Patch v2

System to send data on datablocks to the clients that is not hardcoded into the engine in a safe manner. Scripts can decide what data to send to the clients, and then the clients can use the data independently. This upgrade is fully backwards compatible with all old code and should not break any existing code. v2: Fixed loading of variables to reduce system stress

Author Jack Oneal Date 01/31/2007 (2:39 pm) Comment 4 comments

Gui3DProjectionCtrl

This control is meant to be merely a container for other controls. What's neat is that it's easy to 'attach' this control to a point in world-space or, more interestingly, to an object such as a player.

Author Orion Elenzil Date 01/31/2007 (2:39 pm) Comment 63 comments

[Mac] Where's my console.log?

After bundling all your assets into the application bundle, your game no longer produces a console.log file. Or does it?

Author asmaloney (Andy) Date 01/31/2007 (2:38 pm) Comment 2 comments