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Video Player Gui for TGEA

A video player gui that plays full screen video until the esc or mouse button is clicked or it comes to the end of the video. It is based upon the resource guiAviBitmapCtrl by Todd D Degani. Thanks Todd for great work!

Author Gordon Walton Date 02/16/2007 (9:20 am) Comment 15 comments

IGHTC (In-Game Huge Terrain Creator) HEAD Sample Mission/Terrain

4x4_HeadMission.zip: Sample 4x4 terrain blocks and mission file for IGHTC HEAD

Author Darrel Cusey Date 02/16/2007 (9:20 am) Comment 0 comments

IGHTC (In-Game Huge Terrain Creator) HEAD

tge_14_IGHTC_HEAD_patches.zip

Author Darrel Cusey Date 02/16/2007 (9:20 am) Comment 2 comments

IGHTC (In-Game Huge Terrain Creator) Stable Sample Mission/Terrain

4x4_BaseMission.zip: Sample 4x4 terrain blocks and mission file for IGHTC STABLE

Author Darrel Cusey Date 02/16/2007 (9:20 am) Comment 0 comments

IGHTC (In-Game Huge Terrain Creator) Stable

tge_14_IGHTC_STABLE_patches.zip

Author Darrel Cusey Date 02/16/2007 (9:20 am) Comment 4 comments

GuiWindowCtrl - Select Window from Script

Allows you to control which window is at the front from script.

Author Matt Huston Date 02/16/2007 (9:19 am) Comment 0 comments

TGEA material.cs Generator

TGEA material.cs generator, generates a materials file from textures in its current directory

Author Skylar Kelty Date 02/16/2007 (9:19 am) Comment 15 comments

Voice Comm using PortAudio, Speex and OpenAL

Barebones code to get a voice comm working in your game.

Author Danni Date 02/16/2007 (9:19 am) Comment 38 comments

Optimization Kit

A series of optimizations to make TGE 1.5 run better - specifically on Mac OS X PPC.

Author asmaloney (Andy) Date 01/31/2007 (2:43 pm) Comment 16 comments

Multiple textures on player

In this resource I will show you what I did to create a system that allows changing the player character's skin colour, tattoos, scars, armour, etc. all real time while in-game.

Author Leslie Young Date 01/31/2007 (2:43 pm) Comment 29 comments