Tutorial on how to create doors (portals) into interiors of buildings and structors by using Torque Constructor.
Author Rob Evans Date 07/02/2007 (4:35 pm) Comment 16 comments
AI Flying Vehicle classes
Author Martin Schultz Date 06/20/2007 (8:42 am) Comment 33 comments
This resource allows your game to turn on billboards for any DTS shape, whether the DTS shape was originally exported with billboards on or not. You can also use this resource to alter billboard parameters for DTS shapes that were exported with billboards turned on, or even turn the billboards off.
Author Geom Date 06/20/2007 (8:42 am) Comment 15 comments
Implements a base weapon object system into TGE 1.5/AFX. Adds weapon stats, player stats, and ties into the Arcane FX system for weapon decorations and more.
Author Michael Perry Date 06/20/2007 (8:42 am) Comment 62 comments
This is a minor modification and function addition which makes a character 'jog' during normal forward movement and 'sprint' using a specific key.bind NOTE: This does NOT affect the energy bar, it simply makes you move forward faster. There is an excellent resource by Daniel Neilsen that adds the sprint function to the source code, which is a much better way of doing this espicially for a multiplayer game.
Author Infinitum3D Date 06/20/2007 (8:42 am) Comment 12 comments
Fx object which can be based on a shape. Stays a set distance from the camera and can be scaled, rotated and moved. (The position defines the distance from the camera, elevation and direction (NESW). Created in TGEA and supports materials (I have tested it with a refraction material/shader). Problems: It currently clips the terrain if the object is closer then the said terrain. I've tried rendering it prior to the terrain using the render instance manager, with z writing disable. This did not work as I expected. And so I have changed the far clipping distance for this object, to a very high value to allowing you to place it behind the furthest visible objects. Hacky but it should work. Gabe
Author Gabriel Notman Date 06/20/2007 (8:41 am) Comment 7 comments
Increasing visibleDistance causes server to send more info via network to render all required objects. Do you need to have just larger visible distance in your mission without caring to show all ghosted objects? Here is a way to get it.
Author Fyodor -bank- Osokin Date 06/20/2007 (8:41 am) Comment 2 comments
A recreation of the Conquest Game mode featured in the Starwars: Battlefront Games.
Author Brian Jansen Date 06/20/2007 (8:41 am) Comment 21 comments
This resource will add assert, assertfatal and assertwarning functionality to TorqueScript.
Author Gavin Bunney Date 06/20/2007 (8:41 am) Comment 3 comments
This lets you scroll through all elements in your guis by pressing the spacebar - very useful for checking for spelling, grammar, and localisation.
Author Ian Omroth Hardingham Date 06/13/2007 (10:27 am) Comment 0 comments






