This simple class combines the simplicity of TSStatic and the datablock and tick processing abilities of ShapeBase.
Author Daniel Buckmaster Date 08/23/2007 (4:41 pm) Comment 11 comments
A code based path finding solution based on markers within a specialized simgroup. Supports Dijkstra, A Star and Best First methods, both real-time and pre-calculated.
Author Gabriel Notman Date 08/23/2007 (4:41 pm) Comment 33 comments
Simple SpeedTree like Alternative for animated trees in TGE
Author CdnGater Date 08/23/2007 (4:40 pm) Comment 26 comments
This resource will allow you to designate certain classes as "No Instant Group". This is useful for preventing a flood of dynamic objects being added to your mission while it is being edited.
Author Peter Simard Date 08/23/2007 (4:39 pm) Comment 1 comments
LensFlare for TGEA 1.01. fxLensFlare is based on a GameObject, and so can be attached to other objects, or added directly to a mission.
Author CdnGater Date 08/23/2007 (4:39 pm) Comment 19 comments
This script only Elevator Resource only you to put on elevator into your game. Since it's script only it doesn't use moving platforms, instead it waits for bit once the doors have closed and then teleports everything inside to the selected floor. Each floor has an identical 'elevator inside' on it.
Author ChrisG Date 08/14/2007 (9:43 am) Comment 4 comments
Howto on making a nebula background to use later with skybox or skyspheres.
Author Rob Evans Date 08/14/2007 (9:43 am) Comment 3 comments
This resource adds dynamic gravity to [almost] all objects in the engine.
Author Vis Date 08/14/2007 (9:42 am) Comment 9 comments
This resource will allow you to create a text message drifting up over any shapebase object. The color and duration of this message can be entered from scripts. The messages drift up, to avoid becoming unreadable if a new message is created on the same object, and they fade out before they expire. Also I provide code to produce damage messages which are also colored according to the objects remaining health.
Author Stephen Lujan Date 08/14/2007 (9:42 am) Comment 14 comments
provides an easy way to tell if a script object is derived from specific parent classes. this is an improvement to testing on %obj.getClassName().
Author Orion Elenzil Date 08/14/2007 (9:42 am) Comment 5 comments





