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Alphabetically Sorted Directory/File Lists

This is a small patch for TGE 1.5 (maybe others) to sort directory and file lists alphabetically.

Author James Greenhalgh Date 09/11/2007 (9:40 am) Comment 2 comments

SimSpace - a trigger aggregator

This resource creates a new class: SimSpace, who's purpose is to act as an aggregator of triggers so that multiple triggers can be linked together to act as one. This allows you to mark up a non-rectangular space and conveniently create behaviours for it.

Author Orion Elenzil Date 09/11/2007 (9:40 am) Comment 6 comments

Closed Captioning

A component which adds closed captions to your game so hearing impaired players may enjoy your game too. Different implementations of closed captions are offered including color coded captions and a sound radar.

Author Eelke Folmer Date 09/11/2007 (9:39 am) Comment 4 comments

Scriptable Near Clipping Plane

This is a simple resource to allow the near clipping plane to be modified in script.

Author D Robinson Date 09/11/2007 (9:39 am) Comment 2 comments

TGEA Fullscreen Fx Shader

TGEA full screen fx shader

Author Frank Bignone Date 08/29/2007 (12:19 pm) Comment 15 comments

Day/Night cycle for TGEA v2

I noticed TGEA (formerly TSE) did not have a Day/Night resource, so I thought Id add a simple one. This technique used DRL to work, and basically just changes the DRL properties everal time interval. It also create several sky objects at mission load, and swaps out their textures during the mission. (Creating a new sky object during the mission is far too slow) Notes: This is a fairly basic implementation, designed to be customised and adapted, so Your going to have to tweak some values to your liking, and supply your own sky textures. Any questions, problems, etc, you can email me at the email in my profile. (jackstone@phoenixgamedevelopment.com) Version 2 features the following improvements: The Sun object will move through the sky during the day, and will be in the right places at sunrise and sunset. Code has been added to allow the system to create fx light objects during the night, and delete them during the day. (Perfect for street lighting)

Author Jack Stone Date 08/27/2007 (1:45 pm) Comment 18 comments

Auto Scrolling Container Control for TGEA

This resource allows you to automatically scroll controls in your game. This can be used, for instance, to scroll text in a credits dialog, or scroll information in a ticker at the bottom of the user's screen.

Author Manuel Ruiz dupont Date 08/27/2007 (1:45 pm) Comment 0 comments

script utility functions formatInt(), formatFloat(), formatString()

trivial exposure of good old printf-style formatting of integers, floats, and strings.

Author Orion Elenzil Date 08/27/2007 (1:45 pm) Comment 1 comments

Compile scripts with Unicode BOM header

Some text editors are saving "Unicode BOM", the header (2 or 3 bytes) to let know the software, that the text is in Unicode. Here is my solution of allowing Torque to exec/compile scripts that contains these headers.

Author Fyodor -bank- Osokin Date 08/27/2007 (1:45 pm) Comment 2 comments

Mite! TGB game-in-a-day; full script source included

Here's a game-in-a-day made with the TGB 1.5 trial. It's a simple strategy game set on my windowsill, where little red mites live and disguise themselves in the paint blotches (yes, the house is a mess!). See if you can build and sustain a stable mite population in the face of feline intervention, political unrest and stormy weather. The source is provided in hope it's of use to someone.

Author Iain Craig Date 08/27/2007 (1:45 pm) Comment 1 comments