Game Development Community

dev|Pro Game Development Curriculum
Script IDE

An IDE to make it easier to work with scripting, database with variable functions and objects, is still in progress.

Author Ronan Date 01/26/2018 (7:52 am) Comment 1 comments

Jeep-like Vehicle with Mounted Gun and Headlamps

A jeep that I created as a learning experience in modeling and to further understand the WheeledVehicle class. You are free to use this in any way you want.

Author Jason Campbell Date 03/03/2016 (4:58 pm) Comment 9 comments

Symbol stores - a Windows debugging tool

Check out https://randomascii.wordpress.com/2011/11/11/source-indexing-is-underused-awesomeness/ and then check out this resource, because source indexing and symbol servers are underused awesomeness

Author Richard Ranft Date 12/17/2014 (5:59 am) Comment 3 comments

Gibby's Greebles # 2: afxExplodo

Using AFX and random team skins to add random chaos to a level. Try Physical Zone is now - Explodo! Junk cars in the level can now be affected by projectiles and damage...

Author Gibby Date 03/19/2014 (7:43 am) Comment 1 comments

Re-enable buoyancy from T3D 1.0

Re-enables buoyancy from vanilla Torque 3D, the velocity z force that pushed the player to the surface of the water.

Author Glenn Bermingham Date 08/21/2013 (9:22 am) Comment 4 comments

Over-the-shoulder camera

This code was originally done in 1.1. It should work with 1.2 and above. All I ask if anyone makes any useful changes. Please post here! Thanks

Author Kory Imaginism Date 06/03/2013 (6:30 am) Comment 17 comments

SHA1 in Torque

This is resource will allow you to add to the engine the ability to produce SHA1 hashes and expose it to TorqueScript. I added a second function to compute SHA1 digests on files, it's probably not the best way to load and read the file, but it will work even with very large files (about 5 seconds on my system for a 400Mb file) without having to load it in memory.

Author Kyrah Abattoir Date 04/08/2013 (5:28 pm) Comment 5 comments

Custom Lists in Torque Script (Making Indie Games Closing)

Learn how to make custom lists in Torque Script and apply them with using object IDs. The code contained in this resource is a time saver for any Torque Scripter.

Author Kevin OFlaherty Date 05/22/2012 (2:36 pm) Comment 1 comments

Damage and Destruction: Part6 - Player Bits and Pieces

How to blow things up! This time we look at using a player object's Debris effect to turn a player into chunks and bits & pieces of body parts: gibs.

Author Michael Hall Date 05/04/2012 (2:15 pm) Comment 13 comments

StringUnit helper

Are you using StringUnit::getUnit all the time in your code? If so you may be wasting valuable CPU time since getUnit scans the entire string from the beginning each call. Instead, this handy helper will only scan the string once, caching the unit positions in a vector.

Author James Urquhart Date 04/29/2012 (1:47 am) Comment 0 comments

Page «Previous 1 2 3 4 5 6 7 Last »