Game Development Community

Force Display Ratio Using Letterboxes For TGEA

This resource will provide a mostly scripted way to force any display ratio that you want. It will display letterboxes (black bars) on the top and bottom or left and right accordingly. Also, in addition to black, you can make the bars have any bitmap pattern that you want. This is all platform independent.

Author Ben McIntosh Date 07/29/2009 (11:25 pm) Comment 4 comments

Enable Window Resize Callback for TGEA on All Platforms

Why isn't this in the engine?! Well you can add it with only 3 new lines of code. This should also be platform independent.

Author Ben McIntosh Date 07/29/2009 (8:00 am) Comment 2 comments

Fun with Calendar Gui

This is a real world calendar. Even though we're mostly virtual world creators, I think there can be someone who need this like me.

Author game4Rest Date 07/29/2009 (7:09 am) Comment 2 comments

Source code for fast A*

Code and install instructions for the pre-compiled A* resource. Follow the instructions in the file "install_instructions.txt" to use this resourcee as intended.

Author Bjarne Grönnevik Date 07/25/2009 (1:53 am) Comment 12 comments

Skyboxes for your game

Cubemap images for your skyboxes, in 1024x1024 resolution, lossless .png format, 6 cubefaces for a full 360 degree environment.

Author Tom Vogt Date 07/20/2009 (4:32 pm) Comment 2 comments

Rock and Ground Textures

Several rock and Ground Textures that I've created.. some new some old, but all are free now for the GG community.

Author Andrew Brady Date 07/19/2009 (7:37 pm) Comment 11 comments

TX2D 3.0.0.0 GUIVideo resource

This is a new GUI control for TX 2D projects that are upgraded to XNA 3.1 allowing you to use WMV-based video. Per the XNA 3.1 documentation, your videos must be WMV 9 with CBR audio and video streams. This control makes it really easy to do animated intros or video anywhere in your games.

Author Jason Cahill Date 07/19/2009 (6:24 pm) Comment 4 comments

simple MBCS to UTF8 converting method

Here is a simple but useful method that can convert MBCS to unicode. It can be used when communicating to a server that is not part of Torque, and when the server only supports MBCS. Or it can be used when your game server connected to DBMS.

Author game4Rest Date 07/17/2009 (9:39 am) Comment 2 comments

TX2D 3.0.0.0 GUIBitmapButton resource

This is a new GUI control for a bitmap-based button with text. GUIButton is strictly a rectangle/border with text. As with all GUI controls, there is a Style class and the actual GUIBitmapButton. The Style is meant to be shared across multiple buttons in the same UI. I put the image loading code into the Style, so it is easily shared across a set of buttons.

Author Jason Cahill Date 07/15/2009 (6:06 am) Comment 2 comments

Silhouette selection via postFx for Torque3D

This resource adds a new postFx to Torque3D that can be used to render your selected object with a silhouette and a colored overlay.

Author Konrad Kiss Date 07/13/2009 (5:43 pm) Comment 42 comments