This resource contains code for speeding up TorqueScript execution by using the FrameAllocator class. This has been tested on TGB Pro 1.7.4.
Author Greg Beauchesne Date 08/07/2009 (7:35 am) Comment 55 comments
This is for having an animated/blinking cursor in guiMLTextEditCtrl. The code was taken from guiTextEditCtrl.
Author Nathan Bowhay (ESAL) Date 08/06/2009 (9:21 pm) Comment 1 comments
This is based on Ron Nelson's Enhanced Projectile Resource and adds a projectile spread which is increased by the speed of the character.
Author CSMP Date 08/06/2009 (4:00 am) Comment 3 comments
TGEA Theora video playback archive with installation guide and demonstration video. This has been tested on TGEA 1.8.1 on Vista.
Author Frank Bignone Date 08/05/2009 (9:26 am) Comment 19 comments
This resource adds a single texture to the shapeBase object that is a second render with transparency based on damage level.
Author Derk Adams Date 08/03/2009 (4:37 pm) Comment 2 comments
Adds a simple slider to your Options Gui to control View Distance in TGEA 1.8.1. This will allow you to update your view distance in real time. You can also have fog draw at the cut off to hide that nasty seam!
Author Bryce Noble Date 08/02/2009 (1:06 pm) Comment 4 comments
The functionality the pause music on the iPhone is already available in iTGB, however it is not exposed to the engine or script. This resource shows how to quickly and easily expose it!
Author Dave Calabrese Date 07/31/2009 (8:39 pm) Comment 1 comments
Updates Mac clients for TGEA 1.8 and T3D to use the current kernel routines for retrieving system and processor information. This supersedes the information previously discussed in the forum thread of the same name.
Author Sean OBrien Date 07/31/2009 (8:17 pm) Comment 4 comments
TSReSkinable – An object class that is based on TSStatic and is reskinable in the world editor for T3D Beta 4
Author Michael Reino Date 07/30/2009 (6:37 am) Comment 4 comments
After reviewing some of the existing ways of handling a timer control in Torque, I found I kept running into walls. Much of this seemed to be due to the fact that these timers relied on the system time - so I wrote a new one, based on the existing timers, which is not time based. Instead, it's render-based. So every time we render the control, we update the time. This removed pretty much every problem I was running into.
Author Dave Calabrese Date 07/30/2009 (1:29 am) Comment 2 comments





