Game Development Community

TGEA - Select objects with FPS HUD with Arcane FX

With these modifications, you'll see preselected objects when HUD reticle is over them, and select them with right button.

Author Vicente Buendia Date 08/24/2009 (12:34 pm) Comment 1 comments

unMessDts GUI 1.1

drag and drop GUI window for unMessDts.exe, save in the same folder of the file, adding _um.dts or replacing the original file. example: file = mymesh.dts output = mymesh_um.dts

Author Javier Canon Date 08/24/2009 (4:08 am) Comment 4 comments

Quarry Pictures

My girl and I have been walking up to a quarry today and made some pictures that might be useful as texture source...

Author Stefan *Shaderman* Greven Date 08/23/2009 (10:43 pm) Comment 5 comments

Example class, a GameBase-derived object template

For truly it is written: "The wise man extends GameBase for his purposes, while the fool has the ability to eject shell casings from the belly of his dragon." – KillerBunny

Author Daniel Buckmaster Date 08/23/2009 (4:10 am) Comment 10 comments

ArmorPiercing Projectiles + (Update: BUGFIX)

This is a culmination of Projectile resources that I have put together for TGE 1.5.2 users that is Multiplayer Compatible with some extra features as well...

Author CSMP Date 08/21/2009 (8:03 pm) Comment 13 comments

Script-side Player Animation Definitions

At the moment, TGE has a hardcoded list of animations that the Player class can use. This means a simple change like adding a new movement animation becomes a case of recompiling the engine. It also means all Players have to use the same animations. This resource breaks those animation definitions into script for easier control over animations used by different Players. WARNING: Long and difficult resource! EDIT: Now contains code files!

Author Daniel Buckmaster Date 08/21/2009 (9:03 am) Comment 10 comments

Splash Screen Manager control - guiSplashMgrCtrl

A handy GUI control for creating intro splashes, blood splatters, count down effects or damage direction indicators in your TGE/TGEA/T3D project.

Author Ryan Mick Date 08/19/2009 (10:48 pm) Comment 54 comments

Add Steep Terrain Collision Detection TGEA 1.8.1

Add script method/function onSteepTerrain(); Called when player collides with terrain steeper than datablock variables runSurfaceAngle and jumpSurfaceAngle

Author Ian Curtis Date 08/17/2009 (10:56 am) Comment 5 comments

Atomic Particle

Kaboom! ( a little test idid to make a Atombomb particle emitter) and it was a pain i had to use 3 emitter comibined into one.

Author Minesh Date 08/09/2009 (2:54 pm) Comment 5 comments

Near decect Hurricane emitter

Some i made it took a while but its a cool emitter but i dont have a particles to upload so this can be used by any particles just pick something like a cloud look

Author Minesh Date 08/07/2009 (11:39 pm) Comment 15 comments