Game Development Community

Teams & Classes for T3D

Description: Updated Teams Implementation & Multiple Player Class Selection Resource for T3D •Preview must be at least 100 characters long

Author mb Date 09/28/2009 (2:59 am) Comment 8 comments

More Great FREE .BVH motions now available from Truebones

Howdy Folks Great News. There are some great new FREE BVH motions now available at the Truebones.com website. To access these simply go to http://www.truebones.com and click BonusPaks on the left.

Author Joe McPeak Date 09/18/2009 (4:21 am) Comment 3 comments

Enhanced Weapons Resource for TGEA 1.81

This is the second version of my original Enhanced Projectiles resource. It has a ton of updates, improvements, and additions. I hope you enjoy it.

Author Ron Nelson Date 09/13/2009 (2:14 pm) Comment 20 comments

Enhanced Weapons Resource for TGE

This is the second version of my original Enhanced Projectiles resource. It has a ton of updates, improvements, and additions. I hope you enjoy it.

Author Ron Nelson Date 09/13/2009 (1:13 pm) Comment 22 comments

DTS Exporter - 3ds Max 2010 - 100 Details

This is the DTS Exporter Utility for 3ds Max 2010 created by http://www.garagegames.com/account/profile/92168

Author Nicolai Dutka Date 09/09/2009 (8:42 pm) Comment 6 comments

Torque 3D HDR editor

A tutorial on how to add a new GUI control to quickly prototype different HDR settings. It allows you to quickly toggle the HDR filter on or off and restore default settings

Author Alex Huck Date 09/01/2009 (5:27 pm) Comment 17 comments

PathShape for T3D beta5

It is a new T3D port of the old PathShape resource. It porvides movable platforms with dynamic attachment.

Author Picasso Date 08/31/2009 (10:49 pm) Comment 37 comments

SpherePointGen [T3D]

This is a helper class for generating random points within a sphere. You can tweak parameters such as radius and point count, preview the distribution live in the engine, and dump them to a text file when you are happy with the results.

Author James Ford Date 08/30/2009 (10:31 pm) Comment 10 comments

Stone and metal Textures

Several Stone and metal Textures that I've created while taking a break from my projects for the GG community.

Author Andrew Brady Date 08/30/2009 (6:53 am) Comment 16 comments

Player turning ‘inertia’

Stock TGE’s player movement feels a little stiff – it’s very responsive, but some people may want it to feel just a bit less rigid. This simple change adds a little ‘inertia’ when Players look around, and as a bonus lets you specify a turning speed for AIPlayers.

Author Daniel Buckmaster Date 08/28/2009 (10:10 am) Comment 9 comments