Description: Updated Teams Implementation & Multiple Player Class Selection Resource for T3D •Preview must be at least 100 characters long
Author mb Date 09/28/2009 (2:59 am) Comment 8 comments
Howdy Folks Great News. There are some great new FREE BVH motions now available at the Truebones.com website. To access these simply go to http://www.truebones.com and click BonusPaks on the left.
Author Joe McPeak Date 09/18/2009 (4:21 am) Comment 3 comments
This is the second version of my original Enhanced Projectiles resource. It has a ton of updates, improvements, and additions. I hope you enjoy it.
Author Ron Nelson Date 09/13/2009 (2:14 pm) Comment 20 comments
This is the second version of my original Enhanced Projectiles resource. It has a ton of updates, improvements, and additions. I hope you enjoy it.
Author Ron Nelson Date 09/13/2009 (1:13 pm) Comment 22 comments
This is the DTS Exporter Utility for 3ds Max 2010 created by http://www.garagegames.com/account/profile/92168
Author Nicolai Dutka Date 09/09/2009 (8:42 pm) Comment 6 comments
A tutorial on how to add a new GUI control to quickly prototype different HDR settings. It allows you to quickly toggle the HDR filter on or off and restore default settings
Author Alex Huck Date 09/01/2009 (5:27 pm) Comment 17 comments
It is a new T3D port of the old PathShape resource. It porvides movable platforms with dynamic attachment.
Author Picasso Date 08/31/2009 (10:49 pm) Comment 37 comments
This is a helper class for generating random points within a sphere. You can tweak parameters such as radius and point count, preview the distribution live in the engine, and dump them to a text file when you are happy with the results.
Author James Ford Date 08/30/2009 (10:31 pm) Comment 10 comments
Several Stone and metal Textures that I've created while taking a break from my projects for the GG community.
Author Andrew Brady Date 08/30/2009 (6:53 am) Comment 16 comments
Stock TGE’s player movement feels a little stiff – it’s very responsive, but some people may want it to feel just a bit less rigid. This simple change adds a little ‘inertia’ when Players look around, and as a bonus lets you specify a turning speed for AIPlayers.
Author Daniel Buckmaster Date 08/28/2009 (10:10 am) Comment 9 comments








