Game Development Community

ctags for TorqueScript

The 'tags' file format is used by a number of editors. If anyone has any interest in using an editor that supports tags and TorqueScript (e.g. VIM), then this script is for you.

Author Eric Roberts Date 11/01/2009 (2:22 am) Comment 2 comments

FREE Physica 0.5

About four months a go I wanted to learn about the physics features of TGE and started to do some tests, as time went by I started adding more features and got carried away. Well, to make the story short, this is what I ended up with. I think this resource could help beginers to see in action some of the physics features of TGE. I would really appreciate to receive any comments (good or bad) from the TGE community.

Author Abdiel Jaramillo Date 10/31/2009 (2:24 pm) Comment 6 comments

Rudimentary dts to obj converter

This resource adds a console function which statically dumps the first mesh of a TSShapeInstance loaded from .dts to an .obj file, should be fairly easy to make it iterate and convert the rest of the meshes as well, but this filled my needs so I didn't bother.

Author Thomas "elfprince13" Dickerson Date 10/30/2009 (4:19 am) Comment 26 comments

Simple Dynamic Shadow for TSStatic TGE 1.5.2 - TGEA 1.8.1

I needed for the realization of my game that are shaded TStatic and in resources GG I did not find, so I propose this solution which I hope to help others, no additional shaders and no datablock requiered.

Author Jean-louis Amadi Date 10/26/2009 (5:19 pm) Comment 28 comments

update to bank's libcurl integration

This resource builds off Fyodor "bank" Osokin's already excellent libcurl integration and adds just a few extra useful features. HTTP posts, cookie jars, and more friendly behavior with the Torque Memory Manager.

Author Thomas "elfprince13" Dickerson Date 10/21/2009 (9:46 am) Comment 13 comments

getWords with custom delimiters

Useful functions to work around nextToken's greedy behavior. add's 4 functions, along the lines of getWord/getField/getRecord, et. al, but with the ability to specify your own delimiter set. This is similar to nextToken, but nextToken's greedy token-grabbing behavior makes it unsuitable for applications where the ability to locate empty records is important.

Author Thomas "elfprince13" Dickerson Date 10/21/2009 (9:23 am) Comment 1 comments

Scaling DebrisData in T3D

I found that some of the art for my projectiles was way too big when being ejected from the weapon on firing but there was no way to scale this down without jumping back over to 3DS and scaling it. This resource adds a scale attribute to DebrisData which allows you to do just that.

Author Eikon Games Date 10/20/2009 (1:36 pm) Comment 2 comments

screenshot of a road

the road screenshot that i made and i can make as many as you like so just let me know and ill buiuld roads for free for the torque people..........

Author James Hawn Date 10/20/2009 (5:03 am) Comment 26 comments

GamepadButtonsGui Replicating

The GuiControl "GamepadButtonsGui" seems to be continuously replicating itself in the in the sample mission's GUI profile.

Author Carl A Harris Date 10/18/2009 (8:32 am) Comment 0 comments

Convex tool for Milkshape

Don't know if people need this but it helped me out a lot. I created a tool for Milkshape to automatically create convex meshes for collisions. It is based off of the Stanhull source code I found some time back. I created a resource yesterday for this tool but it hasn't been approved yet.

Author Bill Vee Date 10/15/2009 (7:15 am) Comment 11 comments