Game Development Community

PSD reader for Torque 3D

We all know, that Torque 3D have a great feature - live material updating.. But lets make artists' life even more easier! Teach your Torque to load PSD files as textures!

Author Fyodor "bank" Osokin Date 02/03/2012 (4:42 am) Comment 8 comments

A big hole in HNGamers (an updated file upload site)

Introducing HNGamers new file handling site! This site is replacing the old HNgamers Unofficial Torque uploading system that mirrored EB's site.

Author Sean Rice Date 01/31/2012 (8:01 am) Comment 10 comments

Twillex: Tweening for Torque

You know how Adobe Flash has "Tweening" between start and end? And how these "tweens" allow your motions to "ease in" and "ease out" instead of just do linear motion? Yeah that!

Author Charlie Patterson Date 01/25/2012 (11:54 pm) Comment 18 comments

How to Make a Jump Function in TGB/iTGB/TGE

Jumping seems to be a common question. It is a common function to have but on the outside it seems rather baffling. In the following tutorial I am going to teach you how to make one for yourself.

Author CharlesL Date 01/24/2012 (12:54 pm) Comment 0 comments

Video playing in iOS 5.x skip by tap and control if finished

iPhoneMoviePlayback.mm modified for control different iOS version and device then by tap you skip video and control if video finished

Author Andrea Fraboni Date 01/18/2012 (12:03 pm) Comment 0 comments

GuiFadeinBitmapCtrl Script Events

The GuiFadeinBitmapCtrl is pefect for a game splash screen, but it could use a couple of script callbacks to make it more efficient.

Author Ben Sparks - Warspawn Date 12/28/2011 (10:49 pm) Comment 3 comments

Torque 2D Quick Tip Tutorials

The Making Indie Games is back to creating free resource for Torque. We have developed a quick tip series where you will find development tips and tutorials on certain features of the engine. Check out what we have already developed.

Author Kevin OFlaherty Date 12/20/2011 (1:23 pm) Comment 4 comments

Turn-based Networking in iTorque 2D

Networking in iTorque?...Yes you can! This resource has torque script interface for turn-based networked games through Game Center.

Author Ben Steffen Date 12/16/2011 (12:51 pm) Comment 6 comments

SimSet Batched Function Call

Wouldn't it be very useful to be able to call a single function on all the objects in a SimGroup/SimSet if they are a common type? This resource answers your question with a resounding "YES!"

Author Michael Perry Date 12/09/2011 (12:32 pm) Comment 7 comments

Adding the TestFlight SDK to iTorque 1.5

A tutorial for implementing the TestFlight SDK on iTorque 1.5, as well as a sample for one of the API functions.

Author Luis E Pabon Date 11/13/2011 (6:20 pm) Comment 0 comments

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