This will show the way I know how to export Collada models WITH Animations and Import them into Torque 3D and set up the Animation Sequences.
Capturing Bases, can also port to capture the flag if changed around just a tad bit probably will end up giving it to you guys after I code it.
I know I said 2 parts. Feature Creep is a terrible, terrible thing. But anyhoo, here's a thrid part enabling multiple Ai deathmatch in stock Torque3D 1.2 ChinaTown map with the recast resource.
Now, the gui is displayed correctly and its height is given by the height of the first part of the skin, also you can use it without the incoherent stretch of the bitmap, that we had previously. The line that separe the numbers of the bitmap do not pass over the border zone of the zone of edition as before.
There's a couple of top down shooter resources existing already. I wanted to draw together a lot of this into one neat resource.
Ai Deathmatch with Recast Pathfinding ... in ChinaTown! Duel it out with an Ai in the stock tutorial's ChinaTown map! Ai combat scripts with 3 levels of aggression. Recast Pathfinding. Final Part.
GTT A tool for developers to quickly hook up art assets into a new project in a matter of seconds. Use this when you simply want to dump a ton of new art into a project and click GO!
Ai Deathmatch with Recast Pathfinding ... in ChinaTown! Duel it out with an Ai in the stock tutorial's ChinaTown map! Ai combat scripts with 3 levels of aggression. Recast Pathfinding.
"Ball of Fruity" Style Minefields using triggers and the stock rocketLauncher explosion. Tired of blocking the player into the game area with walls and cliffs? Why not try minefields! Stay in the game area ... or else! >:(
This project attempts to smooth the scatterSky day/night transitions, eliminate the good morning flash and the darkness just before dawn, and stabilize the size of the sun's disk.