Game Development Community

SimSet Batched Function Call

Wouldn't it be very useful to be able to call a single function on all the objects in a SimGroup/SimSet if they are a common type? This resource answers your question with a resounding "YES!"

Author Michael Perry Date 12/09/2011 (12:32 pm) Comment 7 comments

The Recast Resource

A* pathfinding on automatically-generated navmeshes using the Recast/Detour library. Finally: stable, easy pathfinding for Torque!

Author Daniel Buckmaster Date 12/04/2011 (2:56 pm) Comment 130 comments

LevelInfo Fog Enhancement (Shader Fog)

Previously, fog covered the terrain or the sky. With this enhancement to the LevelInfo fog, you can create a fog that covers both sky and terrain at the same time.

Author Paul Yoskowitz Date 11/28/2011 (7:24 pm) Comment 10 comments

T3D Advanced OptionsDlg

The Advanced OptionsDlg is meant to give greater control over Torque3D than currently available in the Stock version.(Pro or Demo version compatible)

Author CSMP Date 11/26/2011 (7:38 pm) Comment 12 comments

Extending Python with T3D

This resource is about extending T3D with Python. It will cover the code modifications to extend Python with T3D, the VC++ changes, and include some examples of using T3D under Python control.

Author Frank Carney Date 11/23/2011 (8:12 am) Comment 17 comments

Adding the TestFlight SDK to iTorque 1.5

A tutorial for implementing the TestFlight SDK on iTorque 1.5, as well as a sample for one of the API functions.

Author Luis E Pabon Date 11/13/2011 (6:20 pm) Comment 1 comments

Making a custom class in the T3D.

So I thought i saw a resource for this because I really needed something more versitile and more low level than a ScriptObject. But since i couldn't find it I ripped apart an existing one and created it into a base class.

Author Kevin Mitchell Date 11/13/2011 (5:29 am) Comment 8 comments

T3D Measuring Pyramid

This is just something that I thought would help for those using other peoples content to make sure that you are scaling it to a proper height or just purely size checking you map. Hope it helps. I know it helped me.

Author Kevin Mitchell Date 11/12/2011 (6:22 am) Comment 8 comments

Torque Script Video Series Released!

Three videos for Torque 3D/2D and iTorque 2D have been released; They teach Torque Script. Thank you everyone for your help and feedback!

Author Kevin OFlaherty Date 11/11/2011 (1:45 pm) Comment 11 comments

scripts for the zombie pack

I created these scripts to get the zombies "working" and sized as they load. Its not very difficult, but glad to share so others don't have to spend their time on it. NOTE: it requires the Zombie Art pack to work. (duh!)

Author Jeff Yaskus Date 11/09/2011 (9:51 pm) Comment 8 comments