Game Development Community

Simple speech for Players

This resource contains a few functions that abstract away the functionality required to make Players say phrases - like pain sounds or lines of dialogue.

Author Daniel Buckmaster Date 11/26/2012 (4:56 pm) Comment 7 comments

Forester Pro - 3D Tree Generator for Torque3D

Forester Pro is a windows application that generates 3D model trees compatible with Torque3D forest objects. Models made with Forester Pro can be imported into Torque3D in minutes.

Author Matthew Genge Date 11/23/2012 (5:15 am) Comment 40 comments

afxHelicopter

Using afx for non-RPG uses: In this example, afx is used to animate the rotor blades of a helicopter, utilizing afxModelData and afxEffectWrapper.

Author Gibby Date 11/17/2012 (2:36 pm) Comment 7 comments

TGB Platformer Kit Save and Load System in 1 File

Attach a system that saves the games progress for you to continue at another time. Please note this was tested in PSK only, but could be adapted to other games.

Author Anonymous Jackrabbit Productions CEO Date 11/07/2012 (10:33 am) Comment 6 comments

Improved Zip Support for Torque 3D

This change lets you include files in a zip file the same way you would on disk. Only works in Torque 3D.

Author Tim Newell Date 11/01/2012 (3:25 pm) Comment 27 comments

T3D Morph Calculation Fix. (colladaAppMesh.cpp)

This is an issue found in the T3D Code source where the calculation of morph data is calculation too high past the limits set in the morph target data.

Author Kevin Mitchell Date 10/24/2012 (8:25 pm) Comment 2 comments

Xbox 360 Controller Setup

Resource that briefly explains how to map Torque3D game functions to an Xbox 360 controller. Includes an image of Xbox buttons with their script names.

Author Britt Scott Date 10/19/2012 (8:31 pm) Comment 13 comments

T3D 1.2 terrain shader Detail channel as 2nd layer diffuse

T3D 1.2 terrain system uses by default, a diffuse bitmap of the entire terrain and an 8 bit detail channel to hide the low resolution of the diffuse. This modification (hack) reworks the terrain shader so that the detail channel functions as a second layer diffuse with TGEA style tiling, while the normal diffuse channel hides the tiling.

Author Kenneth Eves Date 10/18/2012 (2:56 pm) Comment 18 comments

Twin Stick Shooter for iT2D

Using a previous resource from the forums, I've added a firing button so you can get started on a twin stick shooter for iOS devices.

Author Andy Hawkins Date 10/13/2012 (10:21 pm) Comment 8 comments

Get Windows File information

Integration bbdsoft.com's versinfo (version info) into torque so it can be used both in engine code and script code.

Author Nathan Bowhay - ESAL Date 10/11/2012 (2:40 pm) Comment 0 comments