This resource contains a few functions that abstract away the functionality required to make Players say phrases - like pain sounds or lines of dialogue.
Forester Pro is a windows application that generates 3D model trees compatible with Torque3D forest objects. Models made with Forester Pro can be imported into Torque3D in minutes.
Using afx for non-RPG uses: In this example, afx is used to animate the rotor blades of a helicopter, utilizing afxModelData and afxEffectWrapper.
Attach a system that saves the games progress for you to continue at another time. Please note this was tested in PSK only, but could be adapted to other games.
This change lets you include files in a zip file the same way you would on disk. Only works in Torque 3D.
This is an issue found in the T3D Code source where the calculation of morph data is calculation too high past the limits set in the morph target data.
Resource that briefly explains how to map Torque3D game functions to an Xbox 360 controller. Includes an image of Xbox buttons with their script names.
T3D 1.2 terrain system uses by default, a diffuse bitmap of the entire terrain and an 8 bit detail channel to hide the low resolution of the diffuse. This modification (hack) reworks the terrain shader so that the detail channel functions as a second layer diffuse with TGEA style tiling, while the normal diffuse channel hides the tiling.
Using a previous resource from the forums, I've added a firing button so you can get started on a twin stick shooter for iOS devices.
Integration bbdsoft.com's versinfo (version info) into torque so it can be used both in engine code and script code.