Game Development Community

TIP: Adding objects to SimGroups in Torque Editor

How to add objects to SimGroups in the World Creator & Inspector Editors

Author Ken Finney Date 04/10/2002 (12:16 pm) Comment 5 comments

Slightly advanced bot scripting

So you got bots in your game running around randomly and maybe to specific locations? Cool! But wouldn't it be cooler to make them hunt you? Move along waypoints? Or search the next nearest player and hunt him?

Author Stefan Beffy Moises Date 04/08/2002 (12:03 pm) Comment 54 comments

Torque difs

10 more free torque difs shapes, including some small houses, and basic towers.

Author Ace Date 04/08/2002 (12:00 pm) Comment 11 comments

Free interior objects

heres a few objects i made while learning quark4torque

Author Ace Date 04/05/2002 (11:39 am) Comment 3 comments

HEAD compatible flyer and hover datablocks

Since the mass was added, default tribes flyers and hovers don't work. These datablocks remedy that. Season to taste ;)

Author Edward Gardner Date 04/05/2002 (11:23 am) Comment 11 comments

Animated DTS Model Viewer

Ever want to display an animated 3d model on screen as a part of a user interface? Well now you can!

Author Matt Webster Date 04/05/2002 (11:21 am) Comment 40 comments

OpenGL Demo

This program is written in C++. It demonstrates how to code simple Texturing, Lighting, Terrain, Fog, LOS, and normalizing normals :)

Author Daniel "opcode" Arnold Date 04/03/2002 (1:41 pm) Comment 6 comments

Flag Models and code

3 sample flag models in Milkshape 3D format, and DTS format, including textures. plus the code needed to include the Flags in the game.

Author Harold "LabRat" Brown Date 04/03/2002 (1:40 pm) Comment 3 comments

Map HUD

Map HUD for Torque which will display player position + current terrain

Author Frank Bignone Date 04/03/2002 (1:33 pm) Comment 40 comments

List of preferences variables

The goal for this resource is a complete list of all the prefs used by the scripts or engine, along with definitions. The definitions are a work in progress.

Author Joel Baxter Date 04/03/2002 (1:26 pm) Comment 5 comments