How to add objects to SimGroups in the World Creator & Inspector Editors
Author Ken Finney Date 04/10/2002 (12:16 pm) Comment 5 comments
So you got bots in your game running around randomly and maybe to specific locations? Cool! But wouldn't it be cooler to make them hunt you? Move along waypoints? Or search the next nearest player and hunt him?
Author Stefan Beffy Moises Date 04/08/2002 (12:03 pm) Comment 54 comments
10 more free torque difs shapes, including some small houses, and basic towers.
Author Ace Date 04/08/2002 (12:00 pm) Comment 11 comments
heres a few objects i made while learning quark4torque
Author Ace Date 04/05/2002 (11:39 am) Comment 3 comments
Since the mass was added, default tribes flyers and hovers don't work. These datablocks remedy that. Season to taste ;)
Author Edward Gardner Date 04/05/2002 (11:23 am) Comment 11 comments
Ever want to display an animated 3d model on screen as a part of a user interface? Well now you can!
Author Matt Webster Date 04/05/2002 (11:21 am) Comment 40 comments
This program is written in C++. It demonstrates how to code simple Texturing, Lighting, Terrain, Fog, LOS, and normalizing normals :)
Author Daniel "opcode" Arnold Date 04/03/2002 (1:41 pm) Comment 6 comments
3 sample flag models in Milkshape 3D format, and DTS format, including textures. plus the code needed to include the Flags in the game.
Author Harold "LabRat" Brown Date 04/03/2002 (1:40 pm) Comment 3 comments
Map HUD for Torque which will display player position + current terrain
Author Frank Bignone Date 04/03/2002 (1:33 pm) Comment 40 comments
The goal for this resource is a complete list of all the prefs used by the scripts or engine, along with definitions. The definitions are a work in progress.
Author Joel Baxter Date 04/03/2002 (1:26 pm) Comment 5 comments



